Forum Discussion
Thats not a system issue, its the parameters (cost) assigned to said system. If you swap the cost and conversion around in the the past system which would ask you for 10k shards for a Gullit card instead of said 1k? Then your average card from the 3k daily pack would give you 1 shard card equivalent, not 10. Youd hate it with a passion. So its not the system that is the problem, the assigned parameters of cost to reward ratio is.
You seem to be fixated on the cost aspect mate and trying to get a better way forward on this new system as you made up your mind. I am saying old one was better coz I can choose what I want irrespective of the cost.
Think about the certainty of getting some card of your choice in the new system. (say Gullitt). I need exact number which everyone should get the player at once they have the resources (even hypothetically it's 10k shards as you said in the old)
What do you attribute the problem of choice to? I guess it's the system.. Not sure how you can't see that clear fact.
Btw I did hate it when they increased Captains card cost to 4k shards. Never realized something much worse is on the horizon 😃
- 1440666fd7e443ec1 month agoSeasoned Ace
b7r4owv30dzg has identified the crux of the matter: certainty v uncertainty.
We can quibble about the value exchange (I think we all agree it stinks currently), but what everyone (whether they are P2P or F2P) is seeking to secure is the CERTAINTY of acquiring a player that will substantively improve their squad. And to some extent this is the carrot that EA is always dangling in front of us to maintain engagement and to drive spending.
Users with deep pockets (the “whales” to use the gambling parlance) will always spend to build the best squad. (Unless my math is off, their cost has gone up with the recent changes and I can’t imagine they’re all that happy about it.) But as for the rest of us (the F2P majority), the recent changes have put the certainty of squad improvement in this TOTY event out of reach (because, as has been noted, even if you can cobble together 100 vouchers you have no guarantee of a player that fits your needs and the Phase 2 trade-in is simply awful, putting meta players completely out of reach of F2Pers).
So, regardless of whether you like “vouchers” or “shards,” the effect of the new system is to erect a pretty sizable paywall between F2Pers and the certainty that we used to have of incremental squad improvement by putting in “the grind.” Sure, some people are going to luck into packing a Gullit and come away from this event at least somewhat happy, but simple probability says that MOST of us will not. I can already see the writing on the wall that I will grind everyday of these four weeks and never be able to cobble together enough resources to reach the certainty of a 2nd Pool A player and so I’ll be stuck with a worthless Pedri (who doesn’t improve my squad) and I will ask myself — what was the point of grinding this event?
At some point it becomes an all or nothing question of whether to fall farther and farther behind the competition who can afford to spend and spend or whether to quit the game entirely. Barring significant changes that restore some certainty of remaining competitive for F2Pers then why should we stick around? I mean this quite earnestly. What does EA imagine the incentive structure is?