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Ajd26762's avatar
Ajd26762
Newcomer
1 month ago

Make the stats make sense

Why are strikers with 100 physicality pushing off defenders with 180+ physicality??? And how are defenders pace matching with strikers that have 180+ pace when the defender barely had 140??? It’s like none of the stats matter. On top of that the defending is horrific, how do my defenders move with 0 agility even when being controlled? **bleep** game. Some people know how to actually play and use certain mechanics of the game but then everything is completely negated by some **bleep** striker with a complete mismatch stat against the defender or vice versa. 

4 Replies

  • Realism is hardly EA's strongsuit. It's all a marketing campaign to coerce people into playing their game. The only realistic aspect of the game is the microtransactions coupled with greedy business mindset. Maybe try efootball for now since it'll take EA a few centuries to actually care about improving the game.

  • They have this leveling thing to make the game enjoyable for everyone. That why they boost low ovr players and don't take the auto defence out, that's why after scoring two goals you won't be able to take the ball out of your own half, that's why the opponent will score a late goal to make it 2-1. So that it gives hope for the beginners. It's marketing. Only that if you have an older phone or a poor internet connection those thing will make you loose the match. Also some people are exploiting these game mechanics.

  • Well said. The microtransaction model seems to be incompatible with a realistic football app. “If it’s in the game, it’s in the game” has fallen by the wayside. EA has replaced it with a football-themed casino.

    I think we’ve all experienced what the original poster describes and it’s absolutely infuriating. On the one hand it makes sense that EA thinks increasing competitiveness will increase engagement and, theoretically, revenue. So why not give weaker teams a boost? But what confounds me is how EA doesn’t see that this approach infuriates everyone who has spent massive amounts of time and/or money to obtain top players only to have them perform inconsistently.

    And that’s really the crux of the EA’s current FCM business model (and why it’s deeply flawed and doomed to fail). They seem to believe that player card’s have some sort of intrinsic value (based on their ratings) and that they can induce us to spend $$$ on them even if the matchplay (i.e., actually using the cards to play football!) isn’t consistently fun. It’s patently obvious based on recent actions that EA is struggling to generate revenue and that they are opting to double-down on the microtransaction/casino approach to try and coerce F2Pers into becoming P2Pers. All the while they are ignoring the MOUNTAIN of feedback we’ve provided in these forums about how to create REAL value — by improving matchplay!  The game is worth spending $$$ on if it’s consistently fun, but there aren’t enough addictive personalities in the world to support a football app that is based solely on obtaining player cards.

    So, the issue the original post raises ought to be addressed. If player cards are to hold real value then player ratings need to mean something and it shouldn’t change or become wildly erratic (as is too often the case) between (or during) matches. Player performance and, more generally, match mechanics in H2H and VSA mode (but, increasingly “challenge” mode as well) need to be consistent and fun. Fix this and you’ve got a product that I (and plenty of others) would be happy to spend our money on. Keep ignoring posts like this one and you’ll never see a dime from us. It’s that simple.

  • Totally agree with the ovr and players stats value. And people were happy that they can use 110 Zidane and Bale and outmach 115 over players but they don't understand that this is not logical and that in the end it will lead to a broken mechanic. And I saw that they are trying to deny the low I've teams boost but nobody can explain why  top players use low I've teams. If you go and check top 1000 players teams is like none of them played an event since last summer. And I don't know if you noticed during the signature even something strange happened ( I think they took it out) because out of the sudden everyone had teams exclusively made of signature players. It was around the same period when they started to block cheaters. Anyway, you asked why they don't just give better players and they prefer using this boost. I think is because it's easy for them to manipulate. This boost is random, and it's meant to create rage and engagement. I don't know if you noticed but I can say from personal experience that more you loose more you play especially if there is no logic behind your lost. It happens to me all the time and I start exploring different tactics and players but if I win suddenly there's a stake and I pause for I while to relax or not to loose my progress. It's crazy but it's a fact and they know it.

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