Forum Discussion
6 Replies
- gxtxggi9do835 hours agoRising Adventurer
For me, a maximum ping of 50ms is perfect; the lag in reaction time and player speed isn't caused by that, but by the AI. It would be great if Pulsar conveyed the community's dissatisfaction and finally achieved results, because the current balancing mechanic really kills the players' enthusiasm. I wouldn't mind playing against high-ranked players—as long as the game was fair and ran smoothly.
- dzrtr6 hours agoHero+
I haven't really looked at the competitive gameplay in H2H for a while. I've given up on H2H due to ongoing issues with current matchmaking, where I mostly get matched with people across the globe so it will be a lagged game with 200-300 ms ping, so it's a bad experience for both the opponent and me. Not to mention that whoever is the match host typically has a massive edge, so making 50 stars in H2H isn't happening unless I move back to Europe (yeah, no). I might bother getting to Championship, sometimes go to 10, maybe 20 stars if I really need the extra 10k gems, but past that its wayy too much effort for a very little gain (10k gems at 40 stars) imo.
The main reason why I said you need to elaborate is that Pulsar is passing the feedback on, so he needs a context, not just to remove the slowdown function. - gxtxggi9do838 hours agoRising Adventurer
what ever if the match the responsivity push out more 1seconds you dont shoot in nothing im thinking this too but im thinking all match all gameplay. Competetive gameplay on back round this time very much, pl 119-120ovr team cant be same fast run,react, like 125 ovr team unfair balance trick
- gxtxggi9do838 hours agoRising Adventurer
don't tell me you don't feel it in one match your team is slower than the opponent in the other faster..and in the one where you are slower you lose. that's what I was thinking. For example the defenders step there and stay there crouching for 2 seconds and the opponent jogs around slowly and then the ball goes in the goal. I said one situation among many or that your players can't get there in any situation you don't see that they run 60% or don't turn to get there in the situation and you either lose in these matches or the final result is 2-2,1-1. This is one of the tricks of artificial intelligence that many people have already said on the internet. this is the same function in record holders 100ovr opponent and your speeds are the same e.g. 125ovr vs 100ovr that's what I was thinking. It would be fair if someone has a better team and they beat me faster because they have a better repertoire, better players, better statistics.. I don't feel it's fair that I can be just as fast against a top team, then slower against a team with 5 ovr less team. This balancing function should disappear, it's been going over the limit in the last 3-4 weeks.. 5-10 seconds before goals you can already see the slowdown, strange actions from the AI. Ensure AI statistics and knowledge-based competition, not AI generalization..
- 11DeadlyKnights9 hours agoSeasoned Ace
CR7's powershots can't be used in tight spaces. They said on the livestream that CR7's playstyle will shorten the animation time but in tight spaces it isn't effective.
- dzrtr10 hours agoHero+
slowdown? Care to elaborate a bit more? I can think of multiple things, including CR7's powershot, where the animation does slow down/zooms in.