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scarefun's avatar
scarefun
New Novice
1 month ago

Suggestion: Position-Specific Player Progression With Daily Limits

In the current Rank Up system, player progression feels relatively generic and instant, as players can be upgraded mainly by accumulating points without reflecting a realistic training process based on their actual roles on the pitch. While this system is efficient, it reduces the sense of natural growth and diminishes the unique identity of each position. As a result, progression often focuses more on OVR numbers rather than on meaningful, position-relevant development.

By introducing a position-specific proficiency training system, each player would develop gradually from the ground up, based on training activities that directly relate to their real playing roles. Every attribute improvement would be the result of relevant practice, making progression feel more authentic, earned, and immersive.

To maintain balance and prevent instant progression, each player would be limited to a maximum of four proficiency training sessions per day. This daily cap ensures that player growth remains strategic rather than accelerated through point accumulation. It encourages thoughtful decision-making and long-term planning when developing each athlete.

For example, a striker would need to consistently train finishing, shooting accuracy, and shot power over multiple days. Wingers and attacking midfielders would focus on building pace, agility, dribbling, and technical ability. Wide midfielders and other role-based players would improve stamina, crossing, or defensive contribution depending on their responsibilities. Under this system, players do not become fully developed instantly, but instead grow naturally through repeated, relevant training.

This approach also ensures that every player has a unique development path. A player can only reach optimal performance if trained according to their strengths and intended position. This encourages managers to better understand player potential and assign roles that truly match their abilities, rather than relying solely on overall ratings.

Additionally, the daily training limit promotes healthy and consistent daily engagement. Players are motivated to log in regularly, manage training sessions wisely, and experience steady, long-term progression. Each improvement feels more rewarding because it is achieved through time, consistency, and planning.

Overall, compared to the current Rank Up system, a proficiency-based training model with daily limits would create a more balanced, realistic, and satisfying progression experience. All players used in matches would genuinely develop from basic levels into roles that fit their abilities, enhancing strategic depth, immersion, and long-term engagement in EA SPORTS FC Mobile.

7 Replies

  • Hello FC Mobile Team,

    I would like to share a gameplay suggestion that could improve realism and long-term engagement in FC Mobile.

    Currently, player progression relies heavily on generic “Rank Up” points. I would like to propose an alternative system called Position-Specific Proficiency Training.

    Instead of universal rank upgrades, players would develop based on their real playing positions through focused training drills. For example:

    ST (Striker): Shooting accuracy, finishing, and shot power

    LW / RW / CAM: Pace, agility, dribbling, and technical skills

    RM / LM: Crossing ability, stamina, and work rate

    This system would encourage players to train each athlete individually on a daily basis, earning position-based mastery levels or titles over time.

    I believe this approach would:

    Increase realism and immersion

    Encourage daily engagement

    Make player progression feel more earned and strategic

    Thank you for your time and for continuing to improve FC Mobile.

    Kind regards,

    Ferdy80 (Account Fc Mobile)

  • Nice idea, but for a console/PC to be fair. Dont see this being implemented for the mobile version.

  • Dear EA SPORTS FC Mobile Development Team,

    I hope this message finds you well.

    With great respect for the work and dedication of the EA SPORTS FC Mobile team, I would like to formally submit a gameplay and progression system proposal that aims to enhance long-term player engagement, gameplay depth, and market stability within FC Mobile.

    Proposal Title

    Skill-Based Player Progression System With Fair Market Integration

    1. Introduction & Purpose

    This proposal is designed to complement the existing FC Mobile ecosystem by introducing a skill-based, effort-driven player development system that rewards consistent gameplay, positional mastery, and long-term planning—while maintaining a fair and healthy in-game market.

    The intention is not to replace current systems entirely, but to add depth, realism, and sustainability to player progression.

    2. Core Concept: Position-Specific Proficiency Training

    Each player develops based on their natural football position, rather than relying solely on generic Rank Up progression.

    Examples

    Striker (ST): Finishing, Shot Power, Positioning

    LW / RW / CAM: Pace, Dribbling, Agility, Ball Control

    CM / CDM: Stamina, Passing Accuracy, Defensive Awareness

    Fullback: Crossing, Recovery Speed

    Center Back: Tackling, Strength, Interceptions

    Goalkeeper: Reflexes, Handling, Positioning

    Daily Training Limitation

    Each player is limited to a maximum of 4 proficiency training sessions per day

    Encourages strategic squad rotation

    Prevents instant progression abuse

    Reinforces realistic development pacing

    3. Proficiency Challenges & Active Gameplay Integration

    Player proficiency is earned not only through training, but through active participation in gameplay, including:

    Position-based Skill Challenges (Striker → Goalkeeper)

    Versus Attack

    1v1 Matches

    Manager Mode

    Live Events, Events, and Seasonal Content

    Each player can earn Proficiency Stars (maximum 5 stars).

    🔹 The higher the proficiency star level, the greater the training point efficiency gained, rewarding:

    Consistent usage

    Skill mastery

    Active engagement across modes

    4. Skill Star System & Market Control Mechanism

    To maintain market balance and avoid inflation, Skill Stars serve as controlled unlock keys rather than direct power boosts.

    Unlock Rules

    50 Skill Stars

    Unlocks 1 untradeable player, allowing:

    Temporary tradeability, or

    Strategic permanent squad usage

    100 Skill Stars

    Unlocks 2 players

    Trade Time Limitation

    Tradeable status lasts 7 days

    If not sold within the period:

    The player becomes locked again

    Cannot be traded unless additional stars are earned

    This ensures:

    Market exclusivity

    No sudden oversupply

    Meaningful effort behind each sale

    5. Fail-Safe Conversion System (If 50 Stars Are Not Reached)

    To ensure player effort is never wasted, Skill Stars can be converted into alternative rewards:

    Conversion Options

    Training Points

    Skill Boost Tokens

    Limited Gem rewards

    Market utility bonuses (e.g., reduced tax for a short period)

    ⚠️ Direct large-scale Gem conversion is intentionally avoided to protect economic balance.

    6. Player Choice & Progression Freedom

    Players may choose between:

    Progression-Oriented Path:

    Focus on training, mastery, and long-term squad growth

    Economy-Oriented Path:

    Focus on controlled market interaction and resource optimization

    This respects diverse playstyles while maintaining fairness.

    7. Long-Term Engagement Benefits

    This system:

    Encourages daily play without forcing grind

    Makes each player feel unique

    Gives value to time, effort, and football knowledge

    Keeps the market active but controlled

    Every developed player carries a progression history, not just an OVR number.

    8. Closing Statement

    I sincerely believe that this system aligns with FC Mobile’s long-term vision of competitive, engaging, and sustainable gameplay.

    It is designed to enhance realism, deepen player attachment, and support a healthy in-game economy.

    Thank you very much for your time and consideration.

    I truly appreciate the opportunity to share this idea with the EA SPORTS FC Mobile team.

    Respectfully,

    Ferdy80 (my Account in fc mobile)

  • Nowadays, everyone uses mobile phones more than consoles. And nowadays the storage capacity and capabilities of mobile phones have developed almost as much as consoles,

  • So my suggestion is why not start now before other developers implement my idea.

  • Top-end mobiles for sure. Not everyone can afford a high-end phone, though. So this needs to be a game that is also playable on low-end and mid-tier devices. Gotta be realistic about expectations for a mobile game. It will never be a full-fledged game compared to PC/Console versions.

  • EA_Pulsar's avatar
    EA_Pulsar
    Icon for Community Manager rankCommunity Manager
    1 month ago

    Thanks a lot for taking the time to write up your progression ideas — you clearly put a lot of thought into them.

    To make things easier to follow and track in one place, I’ve merged your separate threads into a single discussion since they’re all centered on the similar topic. That way the conversation stays consolidated and doesn’t get split across multiple posts.

    Thanks again, and have a great day!

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