There is a massive misconception about shards vs. draft. Strip it down to two key items:
- The draft Voucher for 3k gems gives you an untradeable card just like the 3K gem daily pack did. So technically, it is much of a muchness. Not great, not terrible. In fact, you can get more than one per day, which you couldn't in the shard era, unless you went for other packs. It also gives you a guaranteed Pool A or B card, hardly any gem daily packs in the store did that. In fact, I do not recall getting a top OVR card from gem packs, only by exchanges.
- The shard currency was replaced with the "Phase 2 Token", period. P2T has a ridiculous conversion rate of 5 P2T tokens for 113-115 cards, 50 for 116 and 150 for 117. Compare that to how many shards you used to get for the equivalent OVR cards in past events (e.g. max 115OVR in Glorious Era). Furthermore, add to the equation that Phase 2 Tokens were removed from dailies, arcade, and obtainable grind.
So this is where the exchange process of gems into the player card via intermediary currency, whether you call it shards or phase 2 tokens or "insert name here", fails. The conversion rate + cost of the guaranteed card of choice via exchanges, where 116 card with bad luck require 1.8m gems, 117 card needs 5.4m gems.
If people are going to moan about the current system, so be it, but let it be a moan based on facts where P2T and its conversion rate messed it up for all. It's not great with the current setup/parameters, but it has potential if configured fairly.
You can also save P2T tokens for future events, while the shards had to be used, or the resource would be wasted.