I know what you mean! The running issue, I’ve almost given up on trying to fix with sliders. At least the QB scrambles. It’s a lost cause with the game being how it is now. A patch is sorely needed there. I’ve tried a bunch of things to try and fix the sack issue and the passing game.
I have some decent results but still have too many sacks overall even of they are not consistently insane with like 10+ sacks every game. Turning up the pass blocking doesn’t really help bringing the Numbers down cause that just causes the QB to think that he has all day to throw and does not Tracy the pressure properly with it at default or around there feels the QBs play at least with a bit more urgency.
In the passing game I’ve actually tried a different approach that has worked fairly well and that is lowering pass coverage A LOT (I have it at 10) while having reaction time at 100. The reactions times are not too bad and actually feel fairly realistic. What this does is it makes the QB AI think that more receivers are ”open” or viable targets so deeper passes happen and they get the ball out a bit quicker so there are not as many coverage sacks at least. The reaction time compensates for this ”looser coverage” though and I’m getting pretty good passing numbers and cmp-% for mist of the times.
The maxed out reaction time also help a bit with defenders reacting to runs also which is good (doesn’t fix the QB scrambling issue though). Another thing is that I’ve bulles tackling up to 75 cause I think it doesn’t just affect tackling but also pursuit, play rec and things like that.
Lastly, something that has gotten a lot of in the CPU vs CPU community at least the last few years is that penalty sliders play a HUGE role too! So I’d suggest to look into that and see if there are things that can be done there to help the experience at least a little bit! Some things make sense for the penalty sliders and how they affects the game and the AI but then there are things that seem to work but there is no logical reason for it. Like for example raising the illegal block in the back slider to 95 helps the O-line to form a pocket better during passing plays without actually casino a whole lot more IBitB penalties. A more logical one is that raising up roughing the Passer one had helped me out with sacks a little bit at least, however with that one it causes those penalties to be called more often. I don’t mind though. I’m big on getting the stats to match up with the rest of the league and without those penalties your team is consistently going to be the least penalized team in the league by a crazy margin.
Hope this helps!