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StewLexus4's avatar
StewLexus4
Rising Newcomer
3 days ago

Madden rating system needs a make over

This discussion is for the Madden ratings system in conduct with online play.

The way that they rated is not enjoyable for online play and we know we can just edit them for our own Quick play and Franchise purposes. 
The ratings are in a nutshell “terrible” and unenjoyable for playing online. Although Competitive is the mode for online play, these players ratings still have an impact on the success of each play. For example, even on competitive mode Matthew Stafford will run at his 70-79 speed oppose to Lamar Jackson at his 96 speed and it is noticeable. Or if someone has Sheduer Sanders and they try to throw deep it will be inconsistent and probably over throw oppose to a quarterback like Mahomes where the pass will probably be more accurate and near the receiver. So ratings “does” play a role still in “Competitive Mode”. 
So with that being said, you can not just rate these players on there popularity in the league! You need to get somebody who knows every last star players exact  unpredictable ratings correct first! Like receivers that have good moves off the line of scrimmage, you put there release ratings in the 90’s, even the tight ends that are good should have release ratings like 86 and up. The offensive linemen are a complete joooooke. There’s no offensive lineman no matter how fat you think they are lol, that is slow in the 60’s speed rating that is a complete joke because they have to pull and get the linebackers. And I’ve yet to see a running back in the league who passes the lineman on an off tackle or pull run. Great lineman should be rated in speed around 88 and up. And yes there’s defensive linemen that should be rated 90 and up. And in this league, Linebackers are not this slow on understanding if a receiver is going towards them on a route that this is not who they cover. 
For Christ sakes you still have Bo Nix rated a “81” on a great Bronco team that is probably number two in the league right now. This is highly unacceptable because it is so unenjoyable online. And still no proper face scan..or excuse me as a 3d major in college I will say you still haven’t created the polygon face for Sanders.

I will like to know if you need help on these ratings as far as advising you on this. Because we know how great this game is and would like to help rather the talk down to.

 

point is the ratings needs to be more of how valuable the specific players are “to the specific team” rather then what you perceive as a star player. 

 

1 Reply

  • Umm. Well I agree with you on the part about it needing to be overhauled, but I don’t agree with how. This should have a basis for quantifiable physical data as the basis for ratings regarding physical attributes. Building from that foundation ratings should adjust from real time data at a significantly advanced level. Advanced metrics then use a curve based on the top performers setting the curve at 99. These data points are available for example with PFF metrics and data points. In this way non physical attributes are adjusted based on performance. Naturally these grades will apply adjustments to players to scale based on the model. Ratings will automatically reflect their performance. 

    say RB 1 has x carries and y fumbles z yards etc etc. normalizing the data for all RBs will right size an estimated fumble rate if RB 2 had the same amount of carries as RB 1. RB1 and RB2 carry rating would automatically be increased if est fumble rate is less than RB1 and likewise RB1 carry rating would decrease as the baseline for the curve would establish the highest carry rating of all RBs.

     

    this of course is not a complete solution but it is a step towards not being a popularity contest or whatever players were in highlight reels Tuesday morning. 

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