Forum Discussion
25 Replies
There are 4 x 3 skills using favorites.
All the controller keys are committed and it would be such a huge mechanic change, that getting a 4th live skill seems improbable if not impossible.
Just change your favorites profile for additional power loadouts.
- Anonymous9 years ago
@adrest4 wrote:
There are 4 x 3 skills using favorites.
All the controller keys are committed and it would be such a huge mechanic change, that getting a 4th live skill seems improbable if not impossible.
Just change your favorites profile for additional power loadouts.
The controller issue could be fixed if a single button press hold activated all the powers on a different 'line'
To explain in inquisition if you pressed and held the left controller button it swapped to a second set of skills ans the you just had to hit whichever button the skill correlated with.
The reason there is so many issues with skills this time is the addition of the jump jet - it alone takes three buttons. One for jump, one for mid air dash and another for mid air hold.
- Anonymous9 years ago
I doubt it, but I do think that perhaps there will be less of a penalty for switching favorites and profiles to make switching between them far more feasible.
What's funny is, I can see profile switching being almost necessary at higher difficulties but with the penalties it just doesn't seem feasbile right now.
Of course there are some powers that make switching impossible essentially because they shut off or deactivate as soon as you do switch profiles and they would need to be fixed as well.
And of course, this is just my guess/hope. But simply adding a 4th skill slot? I don't see it. Making profile switching better, I hope so.
- Anonymous9 years ago
The truth is that they messed up with something they supposed they shouldn't, adding mechanics, perhaps from other games and forced them to fit into this one. Regardless if only related to skill slots or crafting.
And really, many bad decisions made at once. Now, we are left to ponder and to try to see how to go around these problems, somewhat sure that many of them will not improve much, because there's a whole scenery of things holding back, porting problems, mechanics that cannot be designed from sketch etc. It's troubling, saddening, and basically will only be 'fixed', if devs pay proper attention, the next.
What they can do right now is making the whole experience endurable, marginally fun. If they can add another skill slot, do it. Skill - Profile - Favourite mechanic is cool, but it's far from optimal and fun right now.
Am I wrong, or did the good old Shep have something like 10 slots to be used for skills and such? good old times
- Anonymous9 years ago
Shep has 8 in all 3 games and one could also hotkey squadmate powers as well. Ryder has 3.
And what about MP? MP Chars have always only had 3 powers and 2 passives. Both MP games have same number of total skill points for MP with a level X char at level 20.
Slot 4,5,6,7 are used for your MP extra abilities. Personally not having ability to remotely revive whole team is poor in SP or to use said same power to fully heal you when you really need it and not near health can.
I think also for the future they should allow us to make profiles that only 1 power changes and only that power has a cooldown. Say If you have 2 fav profiles both with engineer and you keep overload/incinerate and want to change out the 3rd power. OR swap out incinerate for cryo and back and forth.
- Anonymous9 years ago
Id settle for 6 slots minimum per favourites menu. 6 is ideal as it allows the freeform gameplay they wanted. The current limit of 3 sucks and is no fun.
- Anonymous9 years ago
sometimes i just wonder if the devs are trying to see how much bs they can get away with, before player backlash reaches critical mass. i mean it was pretty clear with DA:I, that people were really ticked off about the 8 skill slots, now they give us 3? or maybe it was a deliberate action, they are trolling us because we made a fuss about only having 8 skill slots, so they give us 3 now.
- Anonymous9 years ago
I think its fine as it is, only the cooldown penalty should be lowered a bit after switching between favorites so you dont have to wait that much until you can use them. Not completely to remove because that would make it entirely dumb just lower it a bit.
Now its basically like, you burn all your skills in one go, they set on a individual cooldown depending what are they, switch for another saved favorite, the cooldown starts on that skillset as well. I would be okay halving the cooldown after a switch so you could use that feature more frequently, making the combat even more dynamic, however it would may also make you steamroll the enemy much faster.
About Mass Effect Franchise Discussion
Recent Discussions
- 24 minutes ago
- 24 hours ago