Combat Skills Ammo
What's everyone's take on some combat skills having its own ammunition instead of just recast timers?
I don't actually remember if it was like this in prior Mass Effects. I normally played I think it was Sentinel (combination of Tech and Biotics? iirc?) so my experience with combat abilities was limited to just multiplayer. I'm realizing as I slowly work on my second play through and rigorously enjoy multiplayer that this combat ammo thing is a pain. Personally hoping they do away with it in the future, since I don't really get why, in a game with A LOT of space magic, did they feel that combat abilities needed ammo.
What's everyone else's take on this? Are combat skills that OP that they needed to be limited to ammo? Something I might be missing?