CREW | Giving them additional tasks and enacting solo missions
Kudos for those who haven't died waiting for the next patch. Meanwhile, chit-chat feverishly, gossip like the devil, and dream like glimmering, glossy-looking princesses.
We had some discussions here regarding if we could or not be able to have some features added to some characters. One example would be giving Suvi the authoritah! to receive standing AVPs whenever their time was up. Not to mention it would spare SAM from reminding us for the umpteenth time already.
Rounding up some squandered ideas, I would like to propose and point out to some potentiality at exploring your crew's true capabilities, because, really, if Suvi gets excited by finding a crater on a huge planet, she really seems not to have anything else to do. And yes, Suvi is my scape goat for everything, even Archon's behavior. Poor Archon. Ahem.
So, these are the two features regarding our crew I'd like to discuss:
1. ADDITIONAL TASK
These tasks would unlock when you get to have conversation with them or acquire or get enough material to prompt this situation. Given you're the pathfinder, you'll simply enact that new order. Perhaps if this order tone could even reflect on your flirting capabilities. You crew could consider you a Dictator, a Limp-boneless-swine, a Joker or a Stern, but reliable leader. The way they would receive those tasks could even reflect on the amount of effort or results get from what you assigned them to do. Here are small ideas to add to our crew daily quota, some are mine others were mentioned by people here. Note that when you have squad mates with you, they will not be able to perform their additional tasks if those require them not to be on field.
- Kallo: ?
- Suvi: accepting standing AVPs in Ryder's absence.
- Drack: improving weapon mods (level ups mods from a chosen weaponry. The higher the level, more time he'll take to tinker with those mods. Notice that he can end up creating new mods rather accidentally). On field, he can change your mods at any given time.
- Vetra: provides discount at certain markets outside the Nexus, also spotting black marketeers which could provide exotic goods (these exotic goods would be expensive). When she's not on the field, she can randomly select special goods and save them for a while so Ryder can decide if they buy and keep them or have them return to the black market.
- Gil: revise all Nomad technology and improve them PRIOR to when they are implemented on the Nomad. It takes a while for him to revise and, sometimes, improve these upgrades. He would also be responsible to change aesthetics, improve the Tempest visually.
- Peebee: improves technology points gained through scanning, specially Remnant technology. Having her in the team also improves all damage output against Remnant units.
- Liam: nothing, he's useless. Kidding. Liam does the same job Drack can do, but regarding gears and augments. Differently from Drack though, Liam can accidentally destroy augments. But if he gets right, augments can have considerable improvements. He can also try diminishing bad effects of those Core Augments for chest armour. However, he could destroy them too.
- Cora: improves experience gained from missions she is on field (it's one of her specialities, revising and checking strategies to finish their missions). On the Tempest, she grants all other squad mates a bonus effectiveness upon their additional assignments, which can compensate if they are moody of not chosen properly to solo missions.
- Pyjak: have him moving around as if he is alive?
- Hamster: have him cleaning the bathroom after Drack uses it.
- Lexi: talking with her about other crew mates, giving her more info regarding their behavior and field performance makes her increment health of all your crewmates and enhance their capabilities gradually. They gain more stats whenever they level up and they also get small bonuses upon some passive skills when tied to physical and psychological capabilties.
- SAM: nothing more than what he already does.
2. SOLO MISSION
Solo missions would be some tasks you have to do that you could assign a Nexus|Aya|Kedara shuttle to fetch one of your squad mates to perform such task alone. The more demanding, the more it would take your squad mate to carry over their due. These tasks would be usually related to the needs of the place you borrowed the shuttle, a favour for a favour. Of course, just side-quests that wouldn't require too much effort could be assigned like that. At least 2 characters need to remain with Ryder. At Insanity difficulty, Ryder can go solo on missions aside Main Storyline Missions, so Ryder can assign all crew mates to do solo missions on their own. Notice that they can fail, if you sent someone that it's not really specialized at doing what you requested.
- The good: spare Ryder (and you as a living person) not spending so much time going to and fro with small tasks. Optimize results. Can get some unique rewards, in exchange for reward and experience. The right person for the job will take less time and get a better reward.
- The bad: while your squad mate is away, you won't get any bonus from their additional tasks, they cannot be recalled instantaneously for load out, you gain no experience, but a small reward, which will not be the same as going personally, marginally worst; each character will bring a different kind of reward. They can fail and some missions may never trigger again.
- The ugly: Sarah Ryder. The real life model is simply stunning.
What are you views on this?
P.S.: this is also based on the frustration some people showed when we had situations in which Ryder was at grave peril while our squad mates were safe and sound and idly and useless at the Tempest. Some more-elaborated quests could demand or present the opportunity to assign them to a supportive role, adding a layer of strategy and planning to the heat of battle.