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Uberei1 wrote:
Repairing it seems to fix the Mako. Due to an irrational dislike of using resources needlessly I didn't experiment all that much with that, though (so I didn't, say, wait for it to repair fully and then save and load to see if it stayed repaired).
Repairing your Tank is hardly "using resources needlessly". 😉
To summarize, the Mako get damage but instead of using the intended Method to fix it you try to cheat your way around that.
But when you use the intended method the problem is gone.
So, there is simply no problem here, just do what you are suppose to do.
How is it cheating to go back to your ship to have your tank repaired? That seems like a perfectly reasonable thing to do when your tank is on fire. In fact, I'd argue that if you're a soldier and you've gotten so shot up your vehicle is on fire then anything other than calling it a day and going back to base is the wrong tactical choice.
As for what the problem is, the problem is that this is so illogical that it's immersion breaking. I play Mass Effect to feel like I'm Commander Shepard, flying around in space saving the world and this behavior makes it very obvious that I'm actually me, sitting at my desk playing a video game where I try to pretend I'm Commander Shepard.
If you want repairs to cost no matter what then they should slap some kind of cost for sending the team down to a planet (blame it or fuel cost or whatever). That would achieve the same thing without being immersion breaking.
(Also, I managed just fine with a damaged tank - all I had to do was not take any damage for the rest of the planet. Ergo, repairing it would have been a waste of resources.)
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