Mass Effect 1:LE - All bugs that I could find (PC)
@EA_Mako The patch notes are very shy on providing details, so its hard to know what you've already fixed. However, here is my gathered list of PC bugs/issues for Mass Effect 1: Legendary Edition PC:
Bring Down the Sky:
- The dead engineers all seem to have oddly coloured helmets and clothing, similar to the mercenaries you fight on other worlds
Citadel: Presidium:
- Captain Anderson; After you’ve found Kahoku dead you can still ask Anderson where he is, and he’ll still answer in a way that suggests Kahoku is alive. This dialogue option should be removed once Kahoku has been found dead
- Elcor on the Citadel do not have the correct colours for their glowing back panels. Calyn & Xeltan’s look more purple than blue
Garrus: Find Dr. Saleon
- Some corridors have pathing that is wrong. The pathing is not level, so there are certain tiles which are set a bit lower than the others which looks fine but makes Shepard look odd when walking across them
Galaxy Map:
- Argos Rho Cluster; Phoenix System - Intai’sei is missing from this system
Ilos:
- Pre-mission cutscene; Pressley is leaning on a chair looking at a screen, but no-one is sitting on the chair.
- Pre-mission cutscene; Most of the holographics in the distance (such as the galaxy map) are not showing during this cutscene when they should
Noveria - Hub:
- Kaira Stirling is meant to have blonde hair but it now has quite a dirty look to it. It’d be good to restore the correct hair colour
Noveria - Peak 15:
- Yaroslev Tartakovsky’s eyebrows are skin coloured
Therum:
- During the Krogan Battlemaster conversation Shepard says “She’ll stay with us, thanks.” but the camera shot is half obscured by a random crate
UNC: Cerberus:
- North Station; Cerberus Commandoes use the wrong faceplate textures. Instead of being green they are white & pink
UNC: Dead Scientists:
- Many of the mercenary enemies inside the compound have issues with their textures including pink & white showing on their helmets
- The NPC corpses all have problems with their visor textures which are showing pink and white instead of green and black
UNC: Depot Sigma-23:
- Some corridors have pathing that is wrong. The pathing is not level, so there are certain tiles which are set a bit lower than the others which looks fine but makes Shepard look odd when walking across them
UNC: Derelict Freighter:
- Some corridors have pathing that is wrong. The pathing is not level, so there are certain tiles which are set a bit lower than the others which looks fine but makes Shepard look odd when walking across them
UNC: Espionage Probe:
- Elanos Haliat says “I was the one blamed when it failed. Failed!” but the subtitle only says “I was the one blamed when it failed.” Fix it.
UNC: Hades' Dogs:
- The depth of field effects in the conversation are too strong, in part because Shepard & Co and the other NPCs are so far away from one another
- The “Ancient Debris” is meant to be an escape pod according to the text message. Replace the model with an escape pod and give the POI the correct string
- The “Crashed Probe” needs the appropriate model as well
- The laptop in the room where you meet the Scientists is hovering above the crate it is supposed to be resting on
UNC: Hades' Dogs:
- The Cerberus Anti-Tank & Cerberus Sniper enemies have issues with its helmet showing white & pink
- The “Mummified Salarian” model should be replaced for a dead Cerberus soldier as the text box that appears when looting the corpse says it is a Cerberus soldier
- The model for the “Crashed Probe” should be changed, as it looks more like a crashed engine rather than using the actual probe/droppod models found in the files
UNC: Hostage:
- Some corridors have pathing that is wrong. The pathing is not level, so there are certain tiles which are set a bit lower than the others which looks fine but makes Shepard look odd when walking across them
UNC: Hostile Takeover:
- Mavigon; The three turrets defending the base are labelled as “Alliance Heavy Turret”, they should be called “Heavy Turret”
- Mavigon; The “Mummified Salarian” is really a crate stuck in the snow. Either rename it or replace the model with a dead salarian
UNC: Listening Post Theta:
- The map does not show icons for the Anomaly or Debris
- When interacting with the terminal to finish the mission UNC: Listening Post Theta the [!] icon on the map does not change to a [x] as it should
- When finishing the mission your journal does not update with a new quest UNC: Depot Sigma-23 as it should
- There is an "Asari Capsule" on this planet, but it is supposed to be a "Downed Satellite" according to the flavour text when you scan it
UNC: Lost Module:
- After interacting with the Prothean Sphere the map is supposed to update its icon from [?] to [x]. It does not and it needs fixing
- The debris is labelled “Crashed Probe” but it should be called “Engine Debris”
UNC: Major Kyle:
- In the north-east of the map there is an anomaly that should be on the map but is not.
UNC: Privateers:
- The turrets are called “Alliance Heavy Turrets” but they aren’t Alliance. Rename them to “Heavy Turrets”
UNC: The Negotiation:
- Some of the mercenary enemies have the same white/pink helmet issues seen elsewhere
- The two dead mercenaries in the anomaly both have colour issues with their visors. They are showing pink and white
Virmire:
- The Normandy doesn’t use engine emitters
- Wrex’s gunshots are far too noisy even at a distance, and they should not play during the dialogue with characters like Commander Rentola