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Khazmoden's avatar
5 years ago

Mass Effect 1:LE - All bugs that I could find (PC)

@EA_Mako The patch notes are very shy on providing details, so its hard to know what you've already fixed. However, here is my gathered list of PC bugs/issues for Mass Effect 1: Legendary Edition PC:

Bring Down the Sky:

- The dead engineers all seem to have oddly coloured helmets and clothing, similar to the mercenaries you fight on other worlds

Citadel: Presidium:

- Captain Anderson; After you’ve found Kahoku dead you can still ask Anderson where he is, and he’ll still answer in a way that suggests Kahoku is alive. This dialogue option should be removed once Kahoku has been found dead

- Elcor on the Citadel do not have the correct colours for their glowing back panels. Calyn & Xeltan’s look more purple than blue

Garrus: Find Dr. Saleon

- Some corridors have pathing that is wrong. The pathing is not level, so there are certain tiles which are set a bit lower than the others which looks fine but makes Shepard look odd when walking across them

Galaxy Map:

- Argos Rho Cluster; Phoenix System - Intai’sei is missing from this system

Ilos:

- Pre-mission cutscene; Pressley is leaning on a chair looking at a screen, but no-one is sitting on the chair.

- Pre-mission cutscene; Most of the holographics in the distance (such as the galaxy map) are not showing during this cutscene when they should

Noveria - Hub:

- Kaira Stirling is meant to have blonde hair but it now has quite a dirty look to it. It’d be good to restore the correct hair colour

Noveria - Peak 15:

- Yaroslev Tartakovsky’s eyebrows are skin coloured

Therum:

- During the Krogan Battlemaster conversation Shepard says “She’ll stay with us, thanks.” but the camera shot is half obscured by a random crate

UNC: Cerberus:

- North Station; Cerberus Commandoes use the wrong faceplate textures. Instead of being green they are white & pink

UNC: Dead Scientists:

- Many of the mercenary enemies inside the compound have issues with their textures including pink & white showing on their helmets

- The NPC corpses all have problems with their visor textures which are showing pink and white instead of green and black

UNC: Depot Sigma-23:

- Some corridors have pathing that is wrong. The pathing is not level, so there are certain tiles which are set a bit lower than the others which looks fine but makes Shepard look odd when walking across them

UNC: Derelict Freighter:

- Some corridors have pathing that is wrong. The pathing is not level, so there are certain tiles which are set a bit lower than the others which looks fine but makes Shepard look odd when walking across them

UNC: Espionage Probe:

- Elanos Haliat says “I was the one blamed when it failed. Failed!” but the subtitle only says “I was the one blamed when it failed.” Fix it.

UNC: Hades' Dogs:

- The depth of field effects in the conversation are too strong, in part because Shepard & Co and the other NPCs are so far away from one another

- The “Ancient Debris” is meant to be an escape pod according to the text message. Replace the model with an escape pod and give the POI the correct string

- The “Crashed Probe” needs the appropriate model as well

- The laptop in the room where you meet the Scientists is hovering above the crate it is supposed to be resting on

UNC: Hades' Dogs:

- The Cerberus Anti-Tank & Cerberus Sniper enemies have issues with its helmet showing white & pink

- The “Mummified Salarian” model should be replaced for a dead Cerberus soldier as the text box that appears when looting the corpse says it is a Cerberus soldier

- The model for the “Crashed Probe” should be changed, as it looks more like a crashed engine rather than using the actual probe/droppod models found in the files

UNC: Hostage:

- Some corridors have pathing that is wrong. The pathing is not level, so there are certain tiles which are set a bit lower than the others which looks fine but makes Shepard look odd when walking across them

UNC: Hostile Takeover:

- Mavigon; The three turrets defending the base are labelled as “Alliance Heavy Turret”, they should be called “Heavy Turret”

- Mavigon; The “Mummified Salarian” is really a crate stuck in the snow. Either rename it or replace the model with a dead salarian

UNC: Listening Post Theta:

- The map does not show icons for the Anomaly or Debris

- When interacting with the terminal to finish the mission UNC: Listening Post Theta the [!] icon on the map does not change to a [x] as it should

- When finishing the mission your journal does not update with a new quest UNC: Depot Sigma-23 as it should

- There is an "Asari Capsule" on this planet, but it is supposed to be a "Downed Satellite" according to the flavour text when you scan it

UNC: Lost Module:

- After interacting with the Prothean Sphere the map is supposed to update its icon from [?] to [x]. It does not and it needs fixing

- The debris is labelled “Crashed Probe” but it should be called “Engine Debris”

UNC: Major Kyle:

- In the north-east of the map there is an anomaly that should be on the map but is not.

UNC: Privateers:

- The turrets are called “Alliance Heavy Turrets” but they aren’t Alliance. Rename them to “Heavy Turrets”

UNC: The Negotiation:

- Some of the mercenary enemies have the same white/pink helmet issues seen elsewhere

- The two dead mercenaries in the anomaly both have colour issues with their visors. They are showing pink and white

Virmire:

- The Normandy doesn’t use engine emitters

- Wrex’s gunshots are far too noisy even at a distance, and they should not play during the dialogue with characters like Commander Rentola

2 Replies

  • No problem!

    I've written up the same thing for ME2 and I'm working through ME3, so I'll post those up soon 🙂

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