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Hi, here’s a copy-paste of my previous comment from another thread:
« Yes gameplay IS affected as well in ME2 and ME3 to a lesser extent. I play on PC in SDR and the blacks are crushed in many areas, resulting in less details and difficulty to see our character, armor and general environment. The issue comes from the DephtOfField shader which has a too low black entry point.
It could be an easy tweak but we cannot modify the shader files ourselves because that makes the game crash. Even adding single a character to a comment line and saving does it (probably because of copy protection). And reshade is inefficient because the problem comes directly from the engine, so even if you manipulate curved levels, gamma, etc. it wont do anything.
The only workaround at the moment is disabling depth of field. But you loose so much of the color grading, art direction and fx effects that its not worth it.
Please Bioware, do something (or at least give us the possibility to do it ourselves) »
And yes ser, I agree: ME1 colors were absolutely perfect.
Cheers
- 5 years ago
Thanks for the response. Glad to see its not just an issue on my end at least.
Looks like bioware/ea haven't acknowledged the issue at all. Hopefully they patch it ASAP because I can't believe its gone unmentioned for this long. The second game looks terrible which kind of defeats the point of LE.
Unfortunately on xbox I have no options to change the depth of field. I only get 3 calibration options and they are useless. Tv settings havent helped either.
Fingers crossed this gets picked up soon.
- 5 years ago
I’ve been having this same issues too tried fiddling with the settings nothing has changed it.Even messed around with my tv settings nothing has helped.
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