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@draconiam
I have to chime in on this. Shepard, in Mass Effect 2 was working with Cerberus. It translates perfectly that none of this would be available to Shepard who, from the beginning, is under house arrest.
At the end of The Arrival, Admiral Hacket states clearly that Shepard will have to return and answer for all that he did. Vega tells Ashley that Shepard was under constant surveillance while under arrest.
There is simply no way that he was going to have access to anything gained while working with Cerberus. And his house arrest being interrupted by Reapers, escaping across a ruined, war ravaged city, and boarding a Normandy that only then was given under his command, did Shepard have any chance of access. Heck, Shepard’s reinstatement wasn’t even made official until after Mars.
Unfortunately, by that time, the only accessible items that would be around would be on the fleeing Normandy SR2. My point being: from a long-play standpoint it kind of sucks, but, from a role playing aspect, to have anything more would violate continuity. Unless the Normandy was also a bank. Look at the bright side, you got your hamster back 😃🐹
I get what you’re saying and, to have all of the cash and equipment that I rightfully earned would help immensely, however, it would be highly unrealistic and, I guarantee, someone here would be complaining about that. It’s one of those situations where you’re going to upset somebody.
As for all of the missions that don’t seem to have a payoff...? I played them for XP and I liked playing them, in general. Games are going to have filler like this. If only the main quest were present, you’d be playing the Modern Warfare Trilogy, games that everyone said were too short.
That’s how I view the side quests in Mass Effect 2, fun filler. And that’s pretty much all I have to say about it. It’s also only my opinion and has been since the original launch, and certainly isn’t going to change. So, to each their own…
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