Forum Discussion

Krollbar's avatar
9 years ago

Multiplayer jittery gameplay needs to go.

I don't like Destiny, but look how smoothly the gameplay is. It isn't the lag induced jitterfest that is MEA. For instance, just try navigating the map... jumping around and such... Even with a good connection it can feel like you have early onset Parkinson's. Why does this game play as though you are shareplaying through a friend in Japan when you are in fact using your own console?

This is by far the choppiest multiplayer game I've played in 5-10 years. I like MEA... but this aspect needs major TLC. It is unacceptable to jump over an obstacle only to 0.2 seconds later be tripping over the same obstacle...

9 Replies

  • The biggest issue from their choice of making the multiplayer peer-to-peer instead of hosting their own servers for it, get someone with a not so fast connection as the host and this happens a lot unfortunately

  • I mean peer to peer is fine, but a pristine connection shoud not be required to do basic things like run around a corner or jump on a ledge. Instead of rubber-bandy protocols, you shold instead have freedom of movement and the Host, if it is bad, should have to "figure out where you went" instead of "telling you that you actually DIDN'T jump over that barricade you just now jumped over."
  • Anonymous's avatar
    Anonymous
    9 years ago

    This is why I started hosting all my games :/

    I know I have top tier fiberoptic internet, so I'm not even going to take a chance that somebody out there might have better internet.  
    Chances are far greater that it's going to go the opposite way if I go public, I'm almost garaunteed to end up in a lobby with somebody playing on a dial up connection from 1998.

    Destiny has similar issues with Red Bar players causing issues.  I suggested many times that if people don't have a strong enough connection, they should not be allowed to play.  It is that simple.  I'm sorry some people out there have bad internet, their financial woes - whatever, but it should not be on me, or other players, to shoulder the burden of the fact that somebody else has bad internet.

    Of course, in my case it's as simple as hosting everything, which I don't mind.  But honestly, I do believe Bioware should put a connectivity barrier that prevents online play if the player can't support it.  Or at the very least, when hosting a PUBLIC game, players should have to do a small connection test, if they fail then; not allowed to host.  I do not really care about private, if they want to lag fest in their own corner, I'm more than okay with that.

  • MEGAF1UX's avatar
    MEGAF1UX
    9 years ago

    +1 for not allowing people with * connections to play. but in fairness the OP must not have played too many games, because pretty much any game using p2p is this same nonsense. obviously an arpg hides it alot better than a shooter, but its still there. its to the point that we should in all reality be boycotting games that use p2p, but for this one a simple fix would be for the host to have a meter indicating their connection speed. if nothing else you can leave instead of wasting boosters and readying up for what is going to be a disaster.

  • Anonymous's avatar
    Anonymous
    9 years ago

    Yep.  Sometimes by the time I'm actually able to move it doesn't matter cuz I'm dead.

  • Krollbar's avatar
    Krollbar
    9 years ago
    It would be possible for the game to work fine even with a Potato connection if they had just set it up to not restrict your movement during the most insignificant connection sputters.
  • A nice filter to have would be to be able to only be match with people with a ping within an adjustable range from yours

  • a "potato connection" would never be acceptable.. you would still constantly be attacking enemies that died 3 seconds ago.

  • There are a lot of dodgy connections out there, but I suspect given the speed that matchmaking finds spots for you, that there is a matchmaking issue where it's weighting lobbies with one space remaining a hell of a lot higher than games that you will have acceptable connection to. There are matchmaking tweaks in the patch so hopefully it'll weight better for a good host, and smooth out some underlying lag issues.

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