Forum Discussion
19 Replies
- YES!!!! Multiplayer cap 20..? SERIOUSLY?!?
Thank you!!! There should just not be a level cap. Not like you get extra health or something every time you level. And not being able to max all skill trees makes the game very 'meh' when it shoud be good. you rank up to 10... at rank 10 of a class you start with 25 points. so you can max all but 1 skill tree. it would be stupid to have all max trees because everybodys character would be exactly the same.
- I disagree. Most characters have few or no skills in common. Therefore, two totally different characters with totally different trees would be... different when max leveled.
I dunno, I mean don't let us max out characters if it ruins someone's day somehow... I just know it would be fun for me. What about if after level 20, each additional level cost double the xp of the level before, until points were maxed out? I think this would be a great idea.
- EA_David9 years ago
Community Admin
Thanks for the feedback.
At this time when you hit 20 you can reset your level and get a global bonus for all your characters, so you can grow the passive stats of all your characters.
I don't have any details on what will be added later on, but I wouldn't be surprised if there's similar development to how ME3 MP went.
EA_David, are you sure about that? People have done testing and all it does is bump Apex rating a tiny bit, which is mostly completely useless. Are you thinking about Bonus Stats? because those are completely unrelated to resetting char level as implemented right now.
And what if you maxed out a char cap less and the matches become boring..you stop playing, starting a different game, whine till that games caps are removed aswell to move on again when it became bored. Instead of starting over at reached cap to try a different build and play a few month longer.
Hm what should EA do, modify the game so that you move on earlier and probably dont purchase all DLC´s because you lost the intresst in ME;A or leave the game like it is and earn more money from you? Difficult question, isnt it? Fakt is, the more you can reach in a single game, the less often you start a new one.
- EA_David9 years ago
Community Admin
@Alicondria Yes I was referring to Bonus Stats. I haven't had a chance to play enough MP to confirm it, but I was under the impression that the Bonus stat levels line up with hitting level 20? There's the little Apex rating bump, but I thought that hitting 20 will also give you just enough XP to gain a level of that kit's Bonus stat. Sorry if I'm misinformed here.
@Simpson3k As I understand the loop is more to build a "stable" of characters, and reset them from time to time to build up your base stats. Thank you for the feedback though.
- If this is true, and you really do get that 1% bonus to Stat X every time you hit 20, that could be somewhat useful, although you'd have to hit 20 x100 to simpy double your healt o_O and that would take 5,000-10,000 hours of playtime @5 hours per 1%... 208 straight days of non-stop play... to double 1 stat...
I strongly disagree, the level 20 cap is there for good reason. It encourages you to try out different builds for the same character, wich can play very different. It worked well for ME3 and it works just as well for ME:A. In fact i think you get 1p more than in ME3 allowing for slightly different standard builds (For instance 6-6-6-6-1 instead of the old 6-6-6-5-3).
Also instead of resetting all characters of the same class you can now (only) respec individuals more easily without relying on the very limited number of random box-loot respecs in ME3. So that part is already easier.