Forum Discussion

Anonymous's avatar
Anonymous
9 years ago

Profiles | Did Alec meant them only for Combat?

As I was commenting on another thread, and probably someone else somewhere might have thought about it, Alec was an Explorer, a Pathfinder. Using this obvious assumption, when he invested his brains upon SAM designing profiles, I'm mostly assuming that he was making SAM even better suited for his main tasks, which were for a Pathfinder. Probably, combat training would be a secondary behavior (although he says that interaction with SAM made him able to augment his physical and mental prowess. Be as it may, it's spent on combat only, and the tinkering with remnant tech, which is poor thinking).

I would suggest we had more tasks and actions working with other profiles (and as such, profiles would have skills themselves evolving on their own by proficiency). Of course, that would require a bit of work here and there, but I'm mainly bringing this subject for us to discuss and talk about while at it. Given profiles are unlocked after evolving battle skills, they are tied to battle purposes, unless they are redesigned. A few examples:

  • Engineer could have that robot scout ahead and map the area, or find enemies, resources or illuminate.
  • A profile named, say, 'Seer' which would slow down all action around you, as your cerebral prowess are enhanced to analyse a certain situation, having all important points flared into your senses.
  • Biotic profiles could improve the distances you can jump, fall and dodge.
  • etc.

So, how would you guys design profiles meant for a Pathfinder job?

__________

I have made a more explained thread here.

6 Replies

  • The Seer profile reminds me of Adrenalin rush power in the original ME.  I miss the infiltrator time dilation ability, whilst aiming with a sniper rifle time slows for a second allowing you to aim.  That would be my pick if I get to pick a power for my infiltrator.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @VladVonCastein wrote:

    The Seer profile reminds me of Adrenalin rush power in the original ME.  I miss the infiltrator time dilation ability, whilst aiming with a sniper rifle time slows for a second allowing you to aim.  That would be my pick if I get to pick a power for my infiltrator.


    Yeah, but that's still thinking on battle parameters. What I have meant with that example was something that would prompt us into investigation. You see, the game revolves on that, but most of time, we are instructed to scan things, as if our scanning would do all the work itself, and we simply divine its use, or we are prompted with that "G" on the corner of the screen. This example would make us able to get some evidence out of our enhanced senses, maybe including the conclusion of having something to scan in that location as well.

    There would have, of course, combat profiles. But I think profiles for all other tasks are missing, something like a SAM mode, were you would also experience the world following SAM's perceptions. That part is hazy, albeit interesting to explore.

  • Anonymous's avatar
    Anonymous
    9 years ago

    Complementing the initial post, it could also help with abilities allotted to certain combat profiles. For example, for a Soldier or a Vanguard, you could assign up to 5-6 abilities instead of 3 (console port, you would assign 2 buttons pressed together to trigger a response). Whilst some other non-combat profiles would allow only 1 or 2 abilities allotted, given they weren't supposed to be supportive to battles.

  • I play as an egineer, but somehow your skills and your profiles only impact combat. This is sad I would love for skills and profiles to have an impact on the non combat exploration part as well and maybe even on business

    Possible applications could be

    * Trade Performance

    * Agility while running/walking/jumping

    * Different visions (Thermal, Nightvision, etc...)

    * Hidden Dialogue Options 

    * Puzzles 

    * Crafting

    Of course most of that would require a change in Level Design and Game design, so this is probably too big, but for ME:A2 ..... DO IT!

  • Anonymous's avatar
    Anonymous
    9 years ago

    As another has pointed out, some of your ideas do seem combat based, but I like where your heart was at.

    Non-combat abilities would have been great.  Still would be, but I do think it might be a bit much to add at this point without pretty much starting over.

    The reason I say that is because as the game is set up now, anything outside of combat is already pretty easy to do/obtain so being bale to enhance them any further would just cause this to get to that point even sooner.

    I definitely like this idea however and I think combined with the idea of being able to have more than one way to accomplish something, I think it would make things amazing.  This would be especially true if the way you accomplished something actually mattered in some way.

  • Anonymous's avatar
    Anonymous
    9 years ago

    Exactly the point.

    I'm mostly presenting the ideas, but I'm pretty aware that they cannot be really implemented at this stage, unless if the whole game would be reworked, aside the fact that they also would need to read this and agree with me. ^_^

About Mass Effect Franchise Discussion

The fate of the galaxy lies in your hands. Join the Mass Effect community forums and tell us how you'll fight for it.19,179 PostsLatest Activity: 24 hours ago