Re: A Year Later, Whats the General Opinion on ME:A?
True, the plot is the actual problem with the writing. Individual roles and scenes are well written. Funny in places, poignant in others, self-justifying when needed - for the most part, good stuff. The overarching plot is what never seems to get it together. And I think I will never get past the fact that my Ryder looks and sounds like she only just got her learner's permit (should they be letting her drive a high-tech all terrain vehicle around on unexplored planets more or less unsupervised?). In places, the writing tries too much to be 'current' and sacrifices a little piece of immersion with every line.
I've heard the "ugly women on purpose" theory before, and I'm sorry, but I lol'd, and still am. This is far from the first game in which the character generator was *one of the first things doctored up by modders due to extreme limitation of customization choices, and usually for the female characters. Inquisition had the same issues, but this gets modded out the wazoo in Bethesda games, DAO, DA2, and on and on...the eyebrows were particularly alarming this time through. But since all the human random generated toons looked either suspiciously inbred, bland, or unattractive, regardless of gender, I'm going to be on the side of 'general art department failure' and not 'SJW conspiracy'.
If you wanna stretch it to "less graphics choices/resources = works better on a console" then you've wandered out of your tin-foil hat territory and into mine.
Most of the character models had puzzling design decisions... You might be able to get away with using the same mesh for all like-gender members of a species, but not humans, and not one that shares as many facial similarities with humans, like the asari. Giving them all the same face gives it the feel of a different kind of sci-fi movie. This is backed up by the weird adaptation of facial markings by other races, when before only turians had facial tats, and asari had colorful skin striping on a variable blue base color. Now everybody has em, and it's jarring enough to be lore-breaking. Green and pink turians look like they need to be in quarantine until a cure is found.
Frostbite, as I've said before, seems to generate stunning environments. They all look beautiful and immersive. Character models must be some other module, like combat, inventory, questing, etc. And whoever was responsible for character skins/textures stopped when they got to "Hey, it's working....close enough".
Looks like the quest team, just ran out of time to chase down the problems. Un marked collection quests would be fine, if you weren't looking for a needle in a haystack made up of needles you didn't want. Misfiring banter at sites, and far too many *unmarked places to look. I call myself a completionist usually, but this game made me lose interest in completing the unmarked random tasks.
Random break dance glitches become funny memes, but so many problems in a top tier game from a top tier studio, when you know they can do better, are hard to really chuckle about.
*Edited for grammar and clarity