Forum Discussion
15 Replies
They should have at least some difference in the game if you choose scientific or military outpost. Maybe if we choose science we get better quality of life some additional areas in the nexus opens up? And if we choose military nomad get guns? Seems like one of the biggest decisions that we had to make and it amounts to slight changes in conversation.
It's an obvious massive sequel hook though. By the second game the Initiative should at least be fielding armed corvettes and frigates, with the latter being their initial capital ship equivalent until they get some proper shipyards built, as those alone would be a multi-year construction project.
True, but as an Upgrade it should be possible due to the unexpected hostile nature of the environment
- Anonymous9 years ago
The problem is it is an escalating arms race at that point. You can't have JUST the nomad armed, kett and outlaw factions would also start arming up their vehicles, then at some point you have a pathfinder on foot armed with small arms trying to take down a tank, and it just gets ugly from there.
I agree the nomad would make an awesome weapons platform, and it looks like there may have been some initial artwork of a nexus vehicle with a turret (possible early nomad prototype?) , but I could see why they might get reconsidered too.
Somewhere else in this forum I have also requested NPC vehicles.
This is of course not GTA, but some sort of that would be great.
But even if a gun can just be purchased as an upgrade for the Nomad it would be good. ME1 also had a vehicle with a gun attached.
I don't want to get out of the car simply because there are 3-4 enemies at a location that I have already raided a billion times over and over. You should be able to "drive by" them :-)
ME1 also ascribed a penalty to experience gained if you killed something with the Mako's cannon versus on foot. This led a lot of players to game the system by bringing things like thresher maws down to 1% health with the cannon and then jumping out to cherry-tap it to death for the full XP reward.
Not having a cannon just sidesteps that problem, in part for the Remnant Architect battles where you'd think if you had a tank cannon on the Nomad it would be ideal to do most of the fight with that versus on foot. Then it wouldn't be as much of a challenge.
Hahaha...... I did not know the penalty / Threasher Maw thing in ME1.....
Of course best thing would be to have a gun on the NOMAD and Motorized Enemies to fight, but if this is too far fetched for BioWare to consider a simple gun turret would be fine for me
@VladVonCastein wrote:
They should have at least some difference in the game if you choose scientific or military outpost. Maybe if we choose science we get better quality of life some additional areas in the nexus opens up? And if we choose military nomad get guns? Seems like one of the biggest decisions that we had to make and it amounts to slight changes in conversation.
You was expecting something major from a major choice in a bioware game?
There is never a major choice that makes any major differences, since something else happens to make it almost identical in the long run and i am sure, this Andromeda story arc is gonna end just like Shepard's story arc.....where you have 3 choices that ultimately end the same way....not much difference at all....or it will go the way of Life is Strange developed by DONTNOD that renders ALL choices made prior to the last choice irrelevant.
Though the stories were awesome, its just the endings that outright suck.
- Anonymous9 years ago
Having the turret would ruin planetary exploration a lot. No need to get out of the thing till everyones dead.
I like the sound of an armed vehicle, but it's called a Nomad for a reason. The theme was, before they found out how hostile Andromeda was, finding a new home. A nomad is a traveller with no home whose job is to gather resources for his people or find a rich ground of those so they can start farming and eventually move on again. Hence, the outposts.
I wouldn't mind if they made a new vehicle and called it Kratos though.
The solution would be more enemies indoor or entrenched AND of course more turrets for enemies, so you know you are not invincible in the NOMAD
- Anonymous9 years ago
@askavian wrote:
The solution would be more enemies indoor or entrenched AND of course more turrets for enemies, so you know you are not invincible in the NOMAD
Except the enemies as they work right now is the most realistic I've seen so far. Instead of hanging out i the building, or even the next room as you beat up on their buddies, they all run out to help.
@JamieK81 wrote:
@VladVonCastein wrote:
They should have at least some difference in the game if you choose scientific or military outpost. Maybe if we choose science we get better quality of life some additional areas in the nexus opens up? And if we choose military nomad get guns? Seems like one of the biggest decisions that we had to make and it amounts to slight changes in conversation.
You was expecting something major from a major choice in a bioware game?
There is never a major choice that makes any major differences, since something else happens to make it almost identical in the long run and i am sure, this Andromeda story arc is gonna end just like Shepard's story arc.....where you have 3 choices that ultimately end the same way....not much difference at all....or it will go the way of Life is Strange developed by DONTNOD that renders ALL choices made prior to the last choice irrelevant.
Though the stories were awesome, its just the endings that outright suck.
Well in the original ME trilogy, there are decisions made that can affect the lives or deaths of people you cared about. That's important to me. Whilst I agree that Bioware could have done better for the ME3 ending and it was disappointing to say the least. I have thoroughly enjoyed the journey. Hundreds of hours of fun, many good lasting memories that unfortunate isnt replicated by MEA. In all honesty the last decision I had to make in ME3 wasn't control or synergy or destroy. It was do I sacrifice my life and my future with my love interest or the life of someone who I grew to care about. EDI. Fortunately its a game and I can replay it each time selecting a different option each time, mathematically fair.
- Anonymous9 years ago
I think an immediate solution is simply making your Nomad a bit more heavier when trampling over others, for a start. When I was lazy a bit, it felt so annoying that I couldn't kill a bug by driving over it. As for that upgrade, I think it could be presented very late in the game, and at the cost of something else: place the guns, lose the shields etc.
- irmcghee9 years agoNew Rookie
Using the jump-jets to stomp them flat works pretty well though 🙂