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RataplanL's avatar
9 years ago

[RequestModdingInformation]Increase Sniper Rifle Range (Where/How)

As some might have noticed: the Sniper Rifles are or not correctly tuned, or just do not shoot that far.
Now, I like to pick them off from great distance (where possible, ofc.) like a real sniper, but once I need to shoot beyond X meters, the bullets seem to drop, a LOT!

Even when I use the Lightning mod (which looks more like a coil gun than lightning gun, tbh) I need to aim WAY above one's head before I can pick him off.

And he's not even 200m far...

Take, that a REAL sniper rifle (the Barret M107 has an effective range of 1,829 m (2,000 yd) (maximum) to take one of the best known ones.
Take the sniper rifle into the year 2185, and a sniper rifle would be able to shoot someone on Mars, standing as the shooter on Earth (NOTE: HYPERBOLE!!! to make an example).
Heck, maybe by then you actually can, heh.

At any rate: where, and how, can I alter the ranges of the sniper rifles, without changing any other value?

Thank you very much.

9 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago

    Why? You can already kill entire camps with sniper rifle.  Without them reacting.  Can also kill entire camps with AR without them reacting, if you get the right mods.

    Actually, you do highlight one of the issues in the game though.   One which few people seem to pick up on.  In most games, the character "class" is what is nerfed to death.  ie Warriors are Heavy Armour with Medium Firepower and Slow Speed.. v Mages with High Damage, Weak Armour and Health and Medium Speed..

    In ME:A it's the weapons that are nerfed.  All weapons have a class now, if it does high damage.. it has low range, slow reload, low accuracy or no ammo.  (sorry low ammo)

    It's one of the worst aspects of the game for me.. that said the mini gun is better than any shotgun and up close and personal hands down the best weapon in the game.. if you can keep it stable..

    It's like every weapon is the same.. and then the stats are set, from the same max number of them combined.. so that all do the same sort of damage v the amount of ammo they have.. I know it doesn't work out wholey correct.. minigun gets like 400 rounds but only does 42 or so per hit and that's alot more damage than any sniper.    But at the same distance.. it also misses almost every shot. hehe.   But it is annoying, trying to work out which avg weapon is averagely better than all the other avg weapons.  Do you settle for something that does high damage, but you'll never have much ammo for or something that only does 50% damage before it empties a mag and the other guy is still shooting at you.  But you never run out of ammo..


  • @RataplanL wrote:

    Take, that a REAL sniper rifle (the Barret M107 has an effective range of 1,829 m (2,000 yd) (maximum) to take one of the best known ones.
    Take the sniper rifle into the year 2185, and a sniper rifle would be able to shoot someone on Mars, standing as the shooter on Earth (NOTE: HYPERBOLE!!! to make an example).
    Heck, maybe by then you actually can, heh.


    LOL nice try...  Well, even if you have an advance scope that can see a guy on mars, projectile that can penetrate the atmosphere and travel through space without hitting any debris, If you shoot for example a dude sitting at the park, he would probably be back home(maybe longer depending on what's the projectile) before the bullet would reach the park.

  • EgoMania's avatar
    EgoMania
    Seasoned Ace
    9 years ago

    I would like the Tempest to be equipped with nukes so I can kill every enemy with one shot before landing. Please?

    Personally I always end up playing sniper rifles cause they're just so powerful. Add stealth to that and I think that the sniper situation is already powerful enough, I really don't see any reason to make it even more powerful.

  • I am a role player, and when I play Andromeda as a sniper, I would like to shoot large distances.
    If it was to cheat, I would have asked for damage or rate of fire, not for range.

     Like Rugster said: high damage = low range, in many a weapon.

    And even with whatever mod, I cannot increase the range of the weapon.

    Now, I would like to see a much higher IQ for the NPC's: Hearing the sound of a weapon firing and knowing where it came from, dead body alerts the NPC's, NPC's can look further than 100 meters (or whatever the range is in which they start to react), things like that, so the Sniper Rifle's increased range would be normal.

    As is, the NPC's are dumb, blind and deaf.

    I truly hope EA picks up on this and boosts the IQ of the NPC's, or that someone makes a Mod doing this.

    BTW, a silencer would be nice too, if the changes proposed by me would be implemented.

     @VladVonCastein: I said, about shooting someone on Mars from Earth, that that was a hyperbole to make a point.

    As we speak we -the US military- are making Coil Cannons (AKA Gauss Cannon) that can fire a metal projectile 100KM far, with a speed of 2,520 m/s.

    Pretty impressive, if you ask me.

    Add 160'ish year to this, where would we be then?
    Of course, as you said, taking a shot at Mars from here, is quite insane.
    The target would indeed be elsewhere, by a long time.
    Still, as technology races forward, we will make us some strange things...

    @EgoMania: Ah, how very funny, sir.
    The sheer depth of the intellect behind the joke is phenomenal, what an insight and understanding is shown here.
    Let us all applaud, for this is pure genius.


  • @RataplanL wrote:

     @VladVonCastein: I said, about shooting someone on Mars from Earth, that that was a hyperbole to make a point.

    As we speak we -the US military- are making Coil Cannons (AKA Gauss Cannon) that can fire a metal projectile 100KM far, with a speed of 2,520 m/s.

    Pretty impressive, if you ask me.

    Add 160'ish year to this, where would we be then?
    Of course, as you said, taking a shot at Mars from here, is quite insane.
    The target would indeed be elsewhere, by a long time.
    Still, as technology races forward, we will make us some strange things...

    @EgoMania: Ah, how very funny, sir.
    The sheer depth of the intellect behind the joke is phenomenal, what an insight and understanding is shown here.
    Let us all applaud, for this is pure genius.


    I know it's an hyperbole to make a point, just also know that it takes 12.5mins for light to travel from earth to mars.

  • mcsupersport's avatar
    mcsupersport
    Hero+
    9 years ago

    @RataplanL wrote:

    I am a role player, and when I play Andromeda as a sniper, I would like to shoot large distances.
    If it was to cheat, I would have asked for damage or rate of fire, not for range.


    BTW, a silencer would be nice too, if the changes proposed by me would be implemented.



    Silencer would be about useless on pretty much all ME guns.  There is no gunpowder or explosions launching the projectile, so other than the sound the bullet makes itself breaking speed of sound, the guns would be pretty much silent anyway.  A silencer is trying to contain and muffle the escaping gases released during the explosion launching a bullet....no explosion, no silencer needed.   Kett and Remanent are energy based weapons so again, no silencer.....

  • Anonymous's avatar
    Anonymous
    9 years ago

    Yeh reaction to fire seems to be around 110m, reaction to sight is around 105m.

    And you can shoot most things at around 120m.. so they just stand there and die.

    Need Ai to react to player at around 150m. Los. And fire at 100m. So when you approach within 150m target runs for cover.   Also need ai to remain in place so that if you leave spawn range and return ai is still there.  Would effect lag of game tho, with more units being loaded.  But as is, you can drive past a camp, then go out of spawn range, turn around and return and camp is empty.

  • I don't think, that with modern day PC's there will still be lag, when you increase the AI.

    Or, not noticable.

    But yes, it is sad that the AI is beyond dumb.
    It would be even sweeter if the enemy, when forced in cover and no ability to return fire, would have the possibility to call in support, that has the IQ to flank you, or even come in from behind, to pinch you.

    Maybe a counter-sniper team, just within range, but well hidden, like you would be, so you have to figure out where they come from.

    They should also remove the red dots on the compass, making it even harder.

    It is possible to do, not easy, but possible...

  • Anonymous's avatar
    Anonymous
    9 years ago

    nah nah nah..

    Red dots stay.. otherwise some pesky ai will fall into a crate and you can never find him and you're always in combat and missions don't complete and so on.. at least if you know which way he is.. you can find the crate he's in and kill im.

    I remember the red dots on compass being discussed in forums during ME1.. people were like it's cheating.. how do you know they're there.. and the rest answered.. technology.. yah know.. heat sensitive scanning.. etc.  Red dots are good.   Kett in crates are not.  Fiends in Loot Crates is just evil.

    Think there's at least two of those WTF moments.. *pushes button* Bzzzttt.. FIEND... "OH...BALLS" And fiends in crates aren't red dots until they're not in crates.. but trying to eat you.

    (my spelling sucks)

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