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For my shame, I don't have a save on that moon because now I'm curious if that occur only on screenshots or is visible during the play.
@sweetpoison0011 I can confirm this effect occurs during play in the Legendary Edition (on Xbox One), I noticed this and did not take a screenshot. I'm curious to see what the same area in the original ME3 looks like, I don't believe it looks like this.
I'll probably be able to get a screenshot of what it looks like in the original game tomorrow if no one else has posted one by then.
- holger14054 years agoHero+
Imho It is either terrain obscured by fog and smoke or just fog and smoke.
But even if not, it would be a non issue. đ - 4 years ago
They're as much a "non-issue" as any other visual mistake, like the excess fog on Illium that was fixed. They're distracting and they don't look good, and if that's not how it looked in the original (as I'm reasonably confident it wasn't) it certainly wasn't intended, which makes it a bug.
- holger14054 years agoHero+
What I see in @sweetpoison0011 screenshot is clearly fog or dust.
Sorry, but I don't see anything unusual here.
If you want to test further, by all means do it. I just don't think that there is anything to find.
- 4 years ago
It's definitely not supposed to look like this. Take a look at this section of the first screenshot posted. You can clearly see stars through this effect, despite the fact that the Reaper's legs are not visible behind it. If you're not convinced I encourage you to replay this mission yourself.
- holger14054 years agoHero+
I don't think that are stars, Imho that are the lights on the Reaper's leg.
- 4 years ago
Look on a larger screen if you need to, I'm not talking about the lights on the Reaper's legs. Stars are visible all throughout the lower 3rd of the image, away from the legs (and where they're not even visible...)
- holger14054 years agoHero+
I have multiple very large screens.
As said, if you want to test and are capable to come up with a video or screenshot that is clearly showing an issue, by all mean do it.
I will gladly admit that I was wrong. đ
But for now I move on from this thread.
- sweetpoison00114 years agoSeasoned Ace
And now I will always see the domes when I get to Menae. Thanks a lot @Psychotps
Warning: do not watch the video unless you are from BW and intend to place a transparency on the domes or remove them
- holger14054 years agoHero+
- Psychotps4 years agoSeasoned Ace@sweetpoison0011 Lol. It's just with how curved the "Dome" is, it looks like a planet... and the reaper appears to be standing BEHIND it... For a reaper to be that big behind a "planet", it's ONE BIG REAPER.
Granted, it's a bug, but an interestingly appearing one... and absolutely noone got that. âšī¸ - sweetpoison00114 years agoSeasoned Ace
@PsychotpsCan't call it "bug" since it doesn't involve unpredicted response of routine or program. I't just a static 3d model - it doesn't sing nor dance.
Most likely it's a side effect for removing DOF so you could enjoy the view of the reaper.
What's with everyone searching for bugs and glitches like this is the ultimate goal in a game? - Psychotps4 years agoSeasoned Ace
- holger14054 years agoHero+
I compared the video from @sweetpoison0011 with the original game and you are right, there is a clear difference.
So we have a graphical artefact of some sorts here.
I however don't know if Bioware sees it as serious enough to get it fixed.
- sweetpoison00114 years agoSeasoned Ace
@holger1405It isn't a eye scratching problem unless I stop and start looking for that.
- holger14054 years agoHero+
Yeah, I think Bioware might see it this way as well.
- 4 years ago
Wow, these things are all over the place. Once you know they're there, you can find them in every direction at the edges of the map.
We'll see if BioWare does anything about it. One consequence is that it obscures the turian frigate crash when it gets shot down. It just disappears behind one of the opaque bubbles, and then your squad mates run some dialogue talking about something you can't even see.
- sweetpoison00114 years agoSeasoned Ace@devSin That's why I said to not watch the video.
It's like a dripping tap in the middle of the night. Everything is fine until your wife wakes you up with "did you hear the dripping tap" and for next few hours that's the only thing you will hear.
Now I am cursed to see the domes which otherwise I wouldn't notice. - 4 years ago
Why was this thread resolved? Surely that means it's less likely to be noticed and passed on by the community managers (however likely it was to begin with).
- sweetpoison00114 years agoSeasoned Ace
@DocTheGamerI had my runs on the moon without any problem and never noticed until this thread where out of curiosity I study the screenshots. Still hard to call it "problem" though.
- 4 years ago
@sweetpoison0011
I did notice these while playing. It's still something I'd like to see fixed, regardless of whether or not I think it will be. Doesn't seem like a reason to resolve the thread.
Doesn't help that the title and first post don't clearly illustrate the issue. Perhaps a newer, shorter thread that just shows a clear demonstration of the issue should be posted. - 4 years ago
@sweetpoison0011 I didn't watch the video. I just saw the original shot and happened to be close enough to the moon mission to want to take a look for myself. And I once I identified one, it was easy to just look around and see that they're actually all over the level.
@DocTheGamer Who knows. You can always tag the mods if you think they haven't seen something. This is an unsolved issue, even if the original poster got frustrated trying to point it out to people.
- holger14054 years agoHero+
The thread is marked as solved because OP marked his own post as solution.
I see no reason to remove his solution, it was his decision to do so.I will however report the problem to the CMs.
Edit: Solution is removed.
These "zones" could represent the "swathes of the surface" that the wiki talks about, where an artificial atmosphere and gravity is maintained, and could therefore have been inserted intentionally. If so, it wasn't really done well. - 4 years ago
@holger1405 Honestly, they look like trigger locations (maybe some vfx trigger or bounding zones for the Reapers walking around?) or something that accidentally got marked as visible. I'd have to compare it to the original version to come up with a better guess, but that's unlikely to happen.
I don't think it's just a bad visual transfer of fog vfx or whatever, as they're actually inheriting the skybox. Super unlikely to be intentional (if it is, they achieved disastrous results for whatever it is they're trying to do).
- 4 years ago
Here's a couple images from the original ME3 to compare to
- 4 years ago
Turns out they're 2D props that bound the level (to make it look bigger than it is). They're just oval planes with a texture slapped on.
Obviously something they accidentally screwed up when they were updating the assets. Hopefully something that can be fixed without much effort ('cause that's probably the only way this ever gets fixed).
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