Forum Discussion
When you first install the Legendary Edition, the default PoolSize variable under the [Texture Streaming] section of the BioEngine file is set to 140 MB, which was the default of the original trilogy.
Since GPUs have way more RAM than that, the game should dynamically change the setting, depending on how much VRAM someone's GPU has. Once I changed mine to 11264 MB, the texture pop in ME1 went away, and the game ran much smoother than before.
Second, there is a minor annoyance during the cutscene with the Catalyst during ME3. The Reaper and Alliance ships that rotate around the Citadel during the conversation suffer from heavy Z-Fighting still like the original trilogy. Is there a way to bring them closer, so that they aren't flickering as much? Map is pretty big as I checked out with the flycam.
Lastly, could there be more in-game options for tweaking settings on PC, rather than having to dig around in Coalesced files and edit them manually to make changes.
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