@HowlingBeast wrote:
@immortalcons That's the point. If you can't stand the heat then get out of the kitchen. I don't have any problems with the cops because with the elite repair kit you can take them long enough. Maybe wait to get to heat lvl 3+ when your rep is on the same lvl.
Erm, they catch up to me when i am going a solid 140mph and they catch up, like i am standing still and that is fine??? sorry, but no....same speed, sure, aggressive sure, but not tough like a tank AND going above 240mph..
they are cop cars, not Armour Divisions.
They could make it based on heat levels and car ratings.
1: Scales to the car they are chasing
2: Does not exceed the max speed of the car they are chasing by 150%
3: They can be demolished by ramming into the side of their car and hitting solid walls and that demolishes them which is realistic
4: If you cause them to crash, but not get demolished and they get 1000yds behind us, they should NOT be able to catch up within 2 seconds while our speed has remained constant.
So, if they do this right, it will go like this:
Heat 0: Their stats are 50% of our current car's stats
Heat 1: Their stats are 75% of our current car's stats
Heat 2: Their stats are 100% of our current car's stats
Heat 3: Their stats are 125% of our current car's stats
You get the idea.
The health of the cop cars should be based on the cars themselves, a basic cop car should not last the same time as a car built to take a harsh beating...it makes no sense for them t be as equally as tough.