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76 Replies
- Jagavekov2 years agoSeasoned Veteran
@TTZ_Dipsy wrote:Hitting has always been too easy to do - while I don't personally like the changes, the new pullback does increase the skill gap a bit which I'm all for.
So you want a timing/aiming mechanic for hitting, but see no problem with not having one for one-timers?
- rsandersr472 years agoSeasoned Ace
@TasteofChicago91 wrote:
@RelentlessJ69so they took out the the cheesy arcade hits and now we are exploiting the hipcheck I see..I'd argue that if you've not noticed this before coming to these boards you've not played enough. Hitting for me has been too big of a risk for the reward. Not saying it should go back to how it was but being left SO far out of position isn't good. I'm just really tired of the offense getting all the advantages and all the assistance. The defense ONLY had hitting and now most defensemen just give up low danger shots and hope the rebound goes in their favor. Defense is in a pretty bad place.
I've mostly overcome my years of muscle memory and I'm missing hits a whole lot less. I find you really need to pick your spots carefully compared to previous years. My biggest complaint at this point is that the player getting hit seems to recover faster than the hitter. Fairly often I'll lay an opponent out flat on their back and they'll be up on their feet and back in the play before my player has finished with the follow-through animation.
@Jagavekov wrote:
@TTZ_Dipsy wrote:Hitting has always been too easy to do - while I don't personally like the changes, the new pullback does increase the skill gap a bit which I'm all for.
So you want a timing/aiming mechanic for hitting, but see no problem with not having one for one-timers?
One-timers are manual now with total control.
- Jeff_frm_Edmonds2 years agoRising Ace
The thing about changing previous controls & mechanics to increase the 'skill gap' is it only hurts the casual/novice players.
It took me 2 years to learn basic skill stick controls and if not for a pandemic, I might never of had the time to put in to do it. People that can put in 10+hours a week will always have an advantage, why increase that gap? Expert/Advanced players will never be hindered by changes to control settings or mechanics. They'll always be able to take the lowest rated team/players and plow through the majority of the player base.
The only shot a casual player has is a few easy moves that they can quickly learn to use and take advantage of in game. Hitting and pokes were the few things many of us could pull off in competitive play to make it worth the time and effort.
There was already a very large skill gap with the previous controls/mechanics. Removing and changing play to increase that gap will only lower the player base overall, making it even harder to find competitive games or any games at all.
After a week of play, NHL24 has been my least favorite gaming experience since returning to console play in 2018.
- TTZ_Dipsy2 years agoHero+
I don't remember ever saying that lol.
I'd like to think I'd excel at it with how my team gels together but the vast majority of players would have an extremely difficult time if all one timers were fully manual to the point it'd be scrapped almost immediately.
I don't think there is any vision control in the offensive zone like before and people are already posting how they keep hitting instead of shooting
- Jagavekov2 years agoSeasoned Veteran
@TTZ_Dipsy wrote:I don't remember ever saying that lol.
I'd like to think I'd excel at it with how my team gels together but the vast majority of players would have an extremely difficult time if all one timers were fully manual to the point it'd be scrapped almost immediately.
I don't think there is any vision control in the offensive zone like before and people are already posting how they keep hitting instead of shooting
Right, so it's all good when defensive actions require precise timing and analog movement, but offensively there is no timing or precise movement required. This is why the game is Harlem Globetrotters on ice and doesn't resemble hockey at all. Automated contortionist no-look puck receptions, one button Michigans, skating into the boards full speed with the puck with no consequences, etc.
- rsandersr472 years agoSeasoned Ace@Jagavekov Yep.. go to quick 3's and search as a "skater" there are 2 forwards and one defenseman. So theoretically you should be a defenseman about 1/3 of the time correct? Well you will almost NEVER play forward unless you search for that. Nobody wants to play defenseman because they've stripped every tool they have. Then anytime defenseman have any tool or advantage in the game 90% of the people who play this game (forwards) complain about the advantages they have. So the defense having pole checks that aren't strong enough to dislodge the puck and hits that are more risk than reward are fine and in a good place. Suggest the hip check is too strong (to that I agree) and they all are QUICK to agree because it would handicap the defense even more if it's nerfed. They start giving more tools to the defense and yes, people are gonna complain but maybe some more people will "want" to play defense? Right now I just feel myself keeping them to the outside and not giving up a high danger shot. I can get hits once in a while.. get pokes once in a while but usually they either get it back or my stick goes for their feet instead of the puck.. it can be risky even with good attributes. Then they nerf the ability to send the puck down the ice to kill a penalty. Meanwhile offense gets icon passing in case they can't aim and one button dekes in case they're too hard because we want everyone to be able to use them.. I mean how far do we gotta go to get SOME love for defense? I know defensemen are by FAR the minority of this community but it's getting pretty bad..
- TTZ_Dipsy2 years agoHero+
@Jagavekov
They made some really stupid decisions this year but I don't think hitting is one of them - Say what you want about the dedicated hipcheck button I've been begging for for years, but it's about time they made hitting a little more nuanced.
Offense and defense has always been imbalanced and pretty much nobody but the L2 abusers enjoy it; Defense requires you to be too perfect to pull off anything useful and you're further punished by horrid AI D/goalies
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