EA_Aljo wrote:Poke checks were a challenge at first, but they've been a lot better since I started being more precise with my aim. The problem seems to be when you're in very close. Poking when having a good gap hasn't been difficult.
Can you elaborate on how you're aiming your poke checks? There seems to be a big change to the simple poke (hitting R1). Previously, it would aim to the puck's location on the frame the poke check was initiated. Meaning, if the puck carrier moved the puck at the next frame, by the time the poke check arrives at the puck - it's position has moved - resulting in a miss. More often than not, however, most players don't have the twitch skill to react in time, so poke checks were largely successful.
It appears to me, since the X-Factor revamp, the poke check ability seemingly has a randomized error state where the poke checks will simply avoid the puck altogether and miss wildly despite the puck carrier not moving the puck via stick handling at all. This is the major change that I think is contributing to the poke check 'issue' people are describing.
Personally, I've found the same as you: Poke checks require better gap coverage and they will no longer work in close like they used to. once you make this adjustment, you seem to be able to get better success. Your 'aim' comment makes me think there's something else that's been added to the mechanic that maybe hasn't been properly communicated to the player-base.
EA_Aljo wrote:My club started off on a losing streak, but has turned that around.
Exact same here. We were very discouraged off the bat but once those of us who play D finally started finding the groove with the poke check and X-Factor combinations that suit our playstyles, we've been finding more success.
I think the expectation of players to have the same skill level and dominance that they did in previous years runs contrary to the same expectations of a new game every year. They clamour for 'new' gameplay elements, and then rage about not being copletely adept at them on day 1.
All that being said, I think Poke Check without X-Factors needs a tiny bump in its ability to disrupt puck possession.
rybell7 wrote:I like how the Community Manager response here is "politely...skill issue."
Despite the needed bump like I mentioned, I still think there is a skill issue here that the community hasn't caught up to yet. There's been a change in how EA intends the poke check to work but they haven't clearly communicated that by way of a video from the studio showcasing exactly how they want us to execute this. It seems we're left to discover this on our own.
rybell7 wrote:I understand trying to buff checking to counterbalance the speed/agility, but it's so out of whack now.
You're right. It seems they re-introduced tractor beam hitting and removed any speed penalties for missing a hit as some kind of response to the waterbugs in WoC. But those same waterbugs can apply truculence and use the tractor beam hitting to not only keep opponents down for an unrealistic amount of time but use their insane speed/accel to speed by downed players. It's definitely out of whack.
rybell7 wrote:"Just stick with it you'll get better" is not a helpful response when the complaint is that every team plays the same way, every game plays the same way, and it's not fun. Logging on to play breakaway simulator for 4 hours is not fun.
I think both can be true: Poke checks need a buff and players need to stick with the underlying changes, learn them, adapt and they will get better.
If you're giving up breakaways all game long, your defenders are doing something terribly wrong.
rybell7 wrote:My team all maxed out our speed/acceleration and now our games ARE competitive,
Our team adjusted by applying truculence. Defence has truculence, stick em up and quick pick. No need for wheels if you're observing turnovers and possession changes intently rather than looking for ways to jump up into the play on every zone possession.