@drewgriffiths wrote:
@ELF014 I agree here regarding 2K/HB… they didn't really need to move mountains, all their games appealed to a wider audience and boasted superior gameplay. I played an earlier 2K/HB game not so long ago, it was the 2019 game and enjoyed it more than EA’s game. The older HB games really show that you can have all bells and whistles of pretty graphics, audio and all the licenses you want, but if your products lacks gameplay, it fails. That’s what made even the older HB games better. The graphics might have been terribly outdated, it might have had no licenses… you get the picture, BUT the gameplay grabs you in a way the current EA game fails.
EA could learn so much from 2K, heck they could learn so much from themselves from the final TW games. Would they be willing? At the moment, i highly doubt it
PS Here we go, we are going round in circles again with our discussions of issues, agreeing, now we wait before the cycle repeats for the 100th time 😆
2K2019 had the best swing of this series in my opinion. It was the last game of the series where I don't struggle making contact with delicate putts.
2K changed the swing speed to pacify a segment of the community... I truly think it was coming from the content providers.
What it did was take away the skill to hit partial shots in the game. To compensate in 2K since 2K21 is to hit full shot all the time and compensate with loft angle to control distance.
Yes I do this in real life as well, but they took away the other way I do it with partial swings.
If 2K2019's timing was as fickle as the current game and had the same green speeds... I would be all-in. I like 2K2019... and I have seen on forums that many think it was the best of the series.
I think it was really close... but it plays too easy. Why is it so hard to create a realistic golf simulation?