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OzwaldO01's avatar
OzwaldO01
Seasoned Adventurer
12 hours ago

My thoughts and feedback on Title Update 2.0

Main thoughts

After playing several levels to really see how much has changed other than what we have been told about. I LOVE IT. Though with some conditions things are TOO strong. But This feedback thing i'm making isn't about balancing. Well other than the obvious lack of a sixth seed slot, this feedback thread is just for visual stuff. 

LEVEL SELECTION

The level selection is more improved, but of course there could be more modifications if more zombie types end up in the level. 

Level Select Screen Mockup

I adjusted the zombie side so that the zombie level number is ontop (as all zombies in a level share the same level), and the names of the zombies are removed since they fill up space. (the plant names in this level select screen can also be removed for more room for additonal seed slots)

FAMILY TREE SCREEN

The family tree is amazing, but I'm afraid of scrolling way too much just to reach a plant by the time more and more plants get added to the game.

MOCKUP

This mockup shows how extending the lower section, you don't have to scroll as much.

MAIN GAMEPLAY VISUAL ISSUES

There's a few additonal gameplay visual issues that are new in this update, but some are unironically good.

Zombies in the darkness have a visual thing where their eyes glow. This isn't really a visual bug but this is actually neat looking. I hope this is intentional. BUT ANYWAYS, time for the actual problems with the visuals.

Disco Zombie (and Backup Dancer) still has low quality textures in the almanac, which is still odd to look at.

The regular Browncoats have something weird happening with their eyes, likely due to the new element overlays, but It's so weird to look at. 

Speaking of the new element overlays, they look distracting, especially Soaked and Cheesed (Images two and three below). Can those be toned down at least?

SlimedSoakedCheesed

One more thing I do wish is that healthbars were added as a toggleable setting, which can be used as an alternative to damage numbers.

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