What I would do in terms of the roster
Tier one plants
Mostly gonna be writing about new plants
Peas- 3 plants
Peashooter- ya know em ya love em. He’s the pea that shoots peas. And zombies. Don’t have to go into much detail about this guy.
Pea Pod- you’ve got a friend in him- 5 actually. Pea pod’s gimmick in this game will be a high starting cost- I think maybe 150. In return, he will be able to get heads really cheap- once he Evolves, you can gain extra heads by adding the other plant on top (unless it’s the pure fusion, in which you add the tier 1 pea pod/tier 2 pea pod once it’s tier 3). So say you have a pea pod + potato mine- just add another potato mine and you got a new head! Realistically it would evolve with more expensive plants to keep a semblance of balance, but I think stacking up heads would be nice. Tier 1 would likely start with a max of one head (obviously), tier 2s would have a capacity of 3 heads, and tier 3s would have 5 heads max. I saw a suggestion of Dazey Chain being a mix of Stallia and Pea pod- which would be perfect!
Threepeater- Three times the pea but not quite three times the shooter, threepeater has cut its cost to 250, sacrificing the eyes on its other heads as well. To me, this feels like a fun “tier 1” mechanic that it loses when it gets a boost. I think 250 is a good price since it’s basically a 100 cost peashooter and two 75 cost peashooters. In pvz1 and 2 threepeater had the niche of saving space while costing a bit more. In evolved however, you can already stack Gatling peas up every lane while still having the early game consistency of peashooter. Making it cost efficient is key to making threepeater feel different- and not just three peashooters in a trenchcoat. It could be used to make plants like Dandelion, Seashooter, dragon bruit, and more
Sun production- 3 plants
Sunflower- singing, dancing, always lighting up the mood! Uh that’s all I have to say
Sun Bean- in most situations Sun bean is good, other beans are good as well. Spring bean is “good” at stalling single heavy targets, chili bean instakills zombies that aren’t immune to it, zoybean’s spawns can munch up crazy damage as long as they aren’t taking much, etc. I feel like Sun Bean is the most versatile, though, and I want to provide a lot of sun production options anyways.
Solar Sage- he’s more of a mage than a sage, but he’s still 100% sage! This literate leaf lights up the lawn and zombies alike with stories in a setting where the sun always shines supremely. Captivated zombies turn their un-lives around, producing precious sun to power plants! Evolutions would likely be plants like hypno shroom, zoybean pod, and caulipower
Melee- 3 plants
Bop chop- This lightweight hitter does one thing and one thing only! Hitting! He hits zombies so much, all of his friends do it too! Not much else to say about him. When he Evolves, he gains an extra tile of range, and can usually hit zombies behind as well.
Spikeweed- This sneaky plant has deceivingly low damage, but makes up for it by being completely ignored by most zombies and hitting everything in its range! He also strikes low, ignoring head armor!
Phat Beats- While he isnt as rad as a radish, his beats beat up every zombie around him. Zombies that get too close get afflicted by critical damage, turning up the hurt to 11! You can also find him at local parties, alongside plants like Cornfetti Popper and Discoball Citron.
Mushrooms- 2-3 plants
Puff shroom- I think a 0 cost "fodder" or "filler" plant would be fun. It still costs a seed slot, you still have to unlock the evolutions, and it would take time to plant and merge. I think even though its always been powerful, theres still nuance. The pure tier 2 and 3 are also important since with 3 tiles range you cant even stack up 4 puff shrooms, and they could get special effects too. Maybe the pure fusion could be spore shroom since it literally is shroomception- feeding on the dead to make more mushrooms is what they do in nature!
Another feature of puff shroom could be sea shroom! We really need another amphibious plant, and I think that sea shroom could have entirely different evolutions than puff shroom, adding strategic diversity to this otherwise simple plant. Of course, I think that would require water in at least the sewers, which I think we need anyways since the amphibious mechanic is already underutilized. It could also be a separate plant that is also able to be put on land, being like puff shroom but like in pvz1 it has a way longer cooldown.
Boom Shroom- We have a lot of exploding mushrooms in previous titles! Ice shroom, doom shroom, perfume shroom, and puffball! Perfume shroom could be a merge with solar sage, enhancing other friendly zombies with an effect that reduces how much damage they take from hostile zombies.
mostly doing this for fun, what do you think?