Ability discussion: zombie stink cloud and super stink cloud
Zombie stink cloud
Zombie stink cloud-default
Gw description: A
Zombie Stink Cloud stuck in a small canister is one of many Zomboss inventions. It not only blinds Plants, it hurts them too.
Soldier throws a gray canister that will burst upon impact with anything and then creates a purple cloud that obscures vision and hurts all planta with 2 damage per second. It lasts 16 seconds with a 30 second recharge.
The canister appears to have a zombie face on it in both gw games.
While the image for the grenade is different from the in-game canister in other ways, as well, for the image for it shows a round, purple grenade with a white skull on it, and the in-game canister is shaped like a beverage can, is gray, and with a zombie face printed on it.
Super stink cloud-super rare gw (default in bfn)
Gw description:
Putting the word "Super" before anything always makes it better. It doesn't last as long, but it does SUPER damage!
Bfn description:
Throw a gas bomb to block enemy-but not your team's-vision.
Gw: Soldier throws another gray canister in gw that releases a smaller cloud with skull patterns that deals 5 damage per second but only lasts 10 seconds with a 45 second cooldown. It makes fart like sounds.
Bfn: soldier throws a purple grenade that obscures enemy vision but can be seen through by allies.
Has two upgrades. Smelling salts:
Allies get revived faster when inside Super Stink Cloud.
Reduces the time to revive an ally by half when inside Super Stink Cloud.
Sticky: Super Stink Cloud sticks to enemies and surfaces.
Zombie stink cloud is a good ability. Throwing it onto the garden in both gw games is a good day to get plants to back off or risk being blinded and take damage. It can completely neuter pot defenses, though I kinda dislike this when I'm a plant. Super stink cloud in gw was for more direct damage yet doesn't cover as much ground.
I'm gonna get controversial and say that I never found the ability to see through it all that useful. My crosshairs already tell me when an enemy is there regardless in the gw games and I've grown use to just finding my enemies that way to the point it being see through in bfn feels kinda redundant. I also really dislike sticky as since you can never tell when a soldier has it and it feels really cheap when he actually uses it. Even if I like to make citrons suffer.
Well that's all of the gw1 cast. I can see what they were going for with the changes but they really didn't work out and some just don't feel like they were though through much.