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stukapooka's avatar
4 years ago

Ability discussion: zombie stink cloud and super stink cloud

Zombie stink cloud

Zombie stink cloud-default

Gw description: A

Zombie Stink Cloud stuck in a small canister is one of many Zomboss inventions. It not only blinds Plants, it hurts them too.

Soldier throws a gray canister that will burst upon impact with anything and then creates a purple cloud that obscures vision and hurts all planta with 2 damage per second. It lasts 16 seconds with a 30 second recharge.

The canister appears to have a zombie face on it in both gw games.

While the image for the grenade is different from the in-game canister in other ways, as well, for the image for it shows a round, purple grenade with a white skull on it, and the in-game canister is shaped like a beverage can, is gray, and with a zombie face printed on it.

Super stink cloud-super rare gw (default in bfn)

Gw description:

Putting the word "Super" before anything always makes it better. It doesn't last as long, but it does SUPER damage!

Bfn description:

Throw a gas bomb to block enemy-but not your team's-vision.

Gw: Soldier throws another gray canister in gw that releases a smaller cloud with skull patterns that deals 5 damage per second but only lasts 10 seconds with a 45 second cooldown. It makes fart like sounds.

Bfn: soldier throws a purple grenade that obscures enemy vision but can be seen through by allies.

Has two upgrades. Smelling salts:

Allies get revived faster when inside Super Stink Cloud.

Reduces the time to revive an ally by half when inside Super Stink Cloud.

Sticky: Super Stink Cloud sticks to enemies and surfaces.

Zombie stink cloud is a good ability. Throwing it onto the garden in both gw games is a good day to get plants to back off or risk being blinded and take damage. It can completely neuter pot defenses, though I kinda dislike this when I'm a plant. Super stink cloud in gw was for more direct damage yet doesn't cover as much ground.

I'm gonna get controversial and say that I never found the ability to see through it all that useful. My crosshairs already tell me when an enemy is there regardless in the gw games and I've grown use to just finding my enemies that way to the point it being see through in bfn feels kinda redundant. I also really dislike sticky as since you can never tell when a soldier has it and it feels really cheap when he actually uses it. Even if I like to make citrons suffer.

Well that's all of the gw1 cast. I can see what they were going for with the changes but they really didn't work out and some just don't feel like they were though through much.

2 Replies

  • I swapped to the super cloud for awhile, but find the regular one more useful so swapped back. Both are very useful for area denial and blocking the plants ability to see into and out of the cloud.

    In a rare disagreement between us, I love being able to see through the clouds as the hit indicator isn't all that helpful when there's more than 1 target, I can tell I'm hitting something, but not sure what, and pouring ammo into a tall-nut battlement is not a best use of my weapon. Also, being able to see what's further behind the cloud is handy, so BfN gets a thumbs up from me for making the cloud translucent. The description could be more fun though; as you have already pointed out, BfN doesn't have the most enjoyable descriptions of abilities and weapons, something I loved in GW and GW2.

    I don't see that sticky upgrade in BfN much, but it is disconcerting when it happens to you. I have it on a build, but it's my least used of my 3 foot soldier builds. 

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 The regular stink cloud just covers a lot more ground and while extra damage is nice it's just not that great on the stink cloud which is much better to use to hide ally movement and block off the garden.

    That's a fair point but i guess the spotting system in the gw games and the grunts of pain also took care of finding out who I'm shooting. I'm behind it being a returning feature though.

    All the descriptions in bfn really feel watered down, void of life, and leave out information especially since the bfn description doesn't even tell you it damages enemies. It sucks even more for the characters since the almanac/variant backstories are gone.

    I see sticky used a lot as a middle finger to citrons and their shields. It feels really cheap to get stuck by and slowly die since you have no way of knowing when its being used.

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