@asabaida you bring up a key point that we should discuss and I believe that needs to be addressed.
The game has a larger PvE presence than either GW game. Thanks in part to the free roam regions (which are all great I might add), so that attracts more PvE focused players as well. Most people I know play a mix, but many focus on one or the other (PvE and PvP) and don't like feeling obligated to play the other mode of play.
One option to make the challenges more even to the two ends of the spectrum (PvP focused and PvE focused players), is to give 4 options for 2 dailies; have 2 PvP challenges and 2 PvE ones and allow people to beat any 2 (with at least 1 reroll just like now). In GW2 I did play a fair chunk of PvP but I did a lot of PvE there so I fully understand wanting to focus on it here when it's even better than before (barring Ops anyway).
The idea of the prize map is to give people an incentive to play often. While I like this idea a lot, if people feel that's grindy, they may just give up. If people were able to choose a path to gain the bulbs that fit their play style, it will feel less like a task they feel forced to do, and more like they are being rewarded for playing. You really want that second scenario, the first one does work on people, anyone that's played an MMO knows exactly what I mean, but people get fed up, bored, or upset, and for the long term health of the game that's not a great idea. Feeling like the game is giving you stuff for doing something you already enjoy is a great place to be.
Also, glad to see that smile! You've always been a bright spot on the GW2 forums, I hope you continue to shine here as well.
Edit: That PC patch can't come soon enough!