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Week 4. Still broken.
While it is completely unacceptable that this is still broken -- making playing the game a chore at best for many of us -- at least the problem has been acknowledged on the new PvZ:BFN Tracker Trello page that showed up in the news post on the official site: https://trello.com/b/x7uUvrqG/pvzbfn-tracker
You might notice that the description is "When I move my mouse it can affect my mouse sensitivity" and the activity section regarding any fixes is empty. Unfortunately this game-breaking issue is categorized under "Quality of Life" instead of bugs, along with things like guest coop, character selfie mode, and streaming mode community requests. All signs point to this being extremely low priority and potentially going unfixed for a very, very long time.
Don't worry! The developers have assured us that this "early release" is totally not a beta. It sure smells a lot like Anthem, though...
- @Hezkore Thank you for uploading, same problem playing with 0.1 and shaking makes it go faster. I've turned off mouse accel
- Only got the game 2 hours ago and tried fixing it through different mice and config files but now that i see it's been broken for 4 weeks now and not listed as an important bug i'll just refund it and maybe pick it up when its been out for awhile and the game breaking bugs have been fixed.
Bought the game on PSN store at first but it was borderline unplayable because of the terrible aim assist options and controls so I went and bought it on PC... same issues here almost. Having raw mouse input on a shooter is almost mandatory, I don't understand how they think its not an important feature to have. Instantly refunded it on PC and trying to deal with Sony to get a refund on there too... they went from great controls in Garden Warfare 2 to this *.
Week 5 and... this actually appears to finally be fixed, believe it or not. Now if they would just introduce more finite control over sensitivity we might be able to aim worth a crap. The increments of 1/10 are too brutish. We need at least 1/100 increments to be able to set those 360 distances correctly.
At least progress is being made. Those of us who have been suffering this issue should at least be able to play the game now, even if it's still not close to optimal.
I refunded the game so i'm using the 10 hours trial to try the game and they have improved the sensitivity but it still has problems.
Move and measure the distance your mouse moves compared to onscreen then shake the mouse while its on the mat and start same position and check again, it doesn't match up.
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