PVZ GW3 - Massive Multiplayer Mode Concept (50v50 Battle Grounds)
Hello EA team,
As a longtime PVZ fan, I’d love to share a large-scale multiplayer concept that could make PVZ Garden Warfare 3 one of the most exciting PvZ titles ever made.
---
🌱⚔️ 50 Plants vs 50 Zombies – One Giant Dynamic Map
This mode takes place on a huge, open battlefield that combines iconic GW2 locations such as the Colosseum, Zen Peak, and other classic maps, all merged into one massive arena. New areas will also be added to expand the world even more.
Plants Arrival: A Crazy Dave sky-bus flies over the map and drops seeds/weeds that instantly grow into playable plant characters.
Zombies Arrival: Zombies emerge from graves scattered randomly across the world.
The battle begins as both sides fight to eliminate the enemy team.
---
💀 Underground Spectator Rooms
Whenever a player is defeated:
Plants are sent to an underground “Plant Chamber.”
Zombies are sent to a matching “Zombie Chamber.”
Each room includes:
Big wall screens showing live match footage of remaining teammates
Proximity voice chat so dead teammates can talk, strategize, and cheer for their side
A social space for planning tactics for the next respawn or reboot
---
🎙 Proximity Voice Chat
When teammates are near each other on the battlefield, they can hear each other and coordinate in real time. This keeps communication natural, tactical, and immersive.
---
🌍 Collapsing Map (Endgame Pressure Zone)
Instead of a typical storm or shrinking circle, the map collapses through progressive earthquakes:
Hills crumble
Buildings fall
Paths close
Playable area gradually shrinks
This forces players into intense final battles.
---
🔄 Reboot Mechanics (Team Revival System)
Each faction has a special hero with the ability to revive one fallen teammate:
Revives happen at specific reboot stations around the map.
The enemy team can camp or ambush these spots for strategic plays.
Only one revive per reboot hero, making revivals rare and valuable.
---
🌱 New Plant Characters
1. Injector Plant
A plant carrying special syringes.
When she defeats (or stands next to a knocked-down) zombie, she can inject them.
The zombie transforms into an AI-controlled plant ally that supports her temporarily.
2. Bee Flower
A unique support character with bees resting on her petals.
Throws a bee cage that explodes and releases bees to swarm nearby zombies.
Can toss honey on teammates, giving them a short speed + damage rage boost.
---
🧟 New Zombie Character
Speedster Zombie Girl (riding a Skeleton Raptor)
Fast movement thanks to her skeletal dinosaur mount.
Can leap off the dinosaur in close-range fights; the raptor becomes an autonomous attacker.
High mobility, great for flanking, chasing, or escaping.
---
🔓 Secret Character Hunt (Exploration Feature)
To motivate exploration:
One hidden chest spawns somewhere random in every match.
The first player to open it earns 1 of 5 parts needed to unlock a rare secret character.
Once opened, the chest stays empty for all other players until the next match.
Chest locations never repeat back-to-back to keep the hunt fresh.
This encourages players to search every corner of the huge map while battling.
---
🎮 Roster Integration
All GW2 characters return, with the option to add BfN heroes as well, creating the largest PVZ roster ever.
---
🌟 Summary of the Experience
This mode aims to deliver:
Massive 100-player battles
Dynamic exploration
Team communication
New character abilities
High replayability
A fun, competitive endgame
A reason to explore the world every match
I believe this idea could bring a fresh, exciting direction to the Garden Warfare series and create unforgettable large-scale battles for longtime fans.
Thank you for reading — I hope this concept inspires future development!