Re: Overstuffed Zombie with Deadly Doesn't Power Up
All apologies @daalnnii, I’m merely enjoying the debate and analysis of how the process currently works vs maybe how it should work.
I’ll start with a little info on me since you’re curious. I played Magic non-professionally back in the 90s as well as Overpower (more so Marvel than DC). For PvZ Heroes, I’m a tasty taco at level 41, playing fairly regularly since November or December. I sometimes go up in rank… and sometimes I’m lucky that I can’t go below level 0. 😃 So, when I’m on a lucky streak gaining rank, I’m probably at the 50-60% winning rate, though overall games count certainly puts me less. Sorry to disappoint, but no CCG god here! 😎
I assure you that I did not intend to mislead by only using the information that bolstered my side. Instead, I didn’t include the game description because it seems like all game descriptions are merely simplified interpretations (or, as the name states, “descriptions”) of the actual “rule”. For instance, Deadly says “Destroy any plant it hurts”. Based on the wording, it’s feasible to say that Deadly is the one doing the destroying of plants, but I’d counter that Deadly would then have to be the one doing the hurting as well, which it doesn’t do.
Perhaps our disagreement is in how we view traits. You see them as “attached” while I see them as “inherent”. After all, when there are game effects that give fighters traits that they don’t normally have (Bullseye, Deadly and Frenzy) and those traits can be taken away (i.e. fighters have this trait only while this other fighter is on the board and then that other fighter is destroyed), it makes traits feel even more like they are actually “attached” and separate from the fighter, so I totally get where you’re coming from.
@daalnnii wrote:
So, I'm going to ask this. Are there any effect zombies n that when given the trait of deadly, act like you think they should, or do they ask act the way i think they should and (hint) are?
To the first question, I can only think of three zombies that benefit from plant destruction, Vimpire, Overstuffed, and Robot Shark (sans laser beam). Robot Shark activates whenever a plant is hurt, so whether or not Deadly is involved is inconsequential and thusly it’s inapplicable. The other two don’t work the way I think they should based on my readings, but they do work the way you think they should. Am I missing any other zombies that could be tested? Again, I think the order of battle processing is Attack Phase (strengths vs healths), followed by Abilities Phase (applied to those who survived the Attack Phase, applying abilities from other fighters from left-to-right), and finally followed by Trait Phase (also applied only to those who survived the Attack Phase). Traits stack since Deadly + Strikethrough destroys all plants that take damage from the zombie’s attack.
As to your second question, just because things are working a certain way doesn’t mean that they are working as intended or as described. Just check out @Guacodile42's list http://answers.ea.com/t5/General-Discussion/What-happened-cornucopia/td-p/5847675 of things that need to be fixed/addressed.
I really wish that there was interaction with the developer/designer team. It’d let us know that they are aware of our issues, and they can address our questions and make us think that they care. Because it is Valenbrainz after all. :eahigh_file: