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Anonymous's avatar
Anonymous
10 years ago
Approved

Re: Plants are WEAK on offense

Agree with the last 3 comments above, very good points mentioned, I have read some of the very nasty and personal comments on other threads and I personally think EA have a duty of care to those insulted, either they have to remove the comments or remove the people from this forum, stupid stuff like that will never benift this greet forum, only the sensible people will and can make positive changes to the game for the better.

4 Replies

  • Rhendyr's avatar
    Rhendyr
    10 years ago

    I'm setting out to mathematically dispel some of the assumptions out there, so within the next few days I'll have a detailed sheet for all of the base classes damage. But right now, Rose, Sunflower, and Scientist all 3 do 40 DPS for body shots, while the Engineer is around 22-23 DPS with body shots and 32 DPS with head shots. 

    So far, it seems that the Dev's set out to balance the classes around 40 DPS, so that's what I'm guessing the rest to be at or near. Right now, there's a problem though with people thinking that big, single, yet slow shots deal more dmg than much faster, lower dmg shots, which over the course of the same amount of time it takes to fire a couple slow shots ends up dealing at or near the same damage. 

    Hopefully, math will win out over opinion, but, it will take a reasonable and rational mind to accept that over "feelings". 

  • Anonymous's avatar
    Anonymous
    10 years ago
    Approved
    Yes but the math argument is mute unless u have a way to gather average accuracy with close range powerful shotgun vs fast firing machine gun style weapons. I'm a pretty decent gamer and frequently control at least one boast but my accuracy with scientist is typically 50-75% or higher. My accuracy with a sunflower is typically 25-50%. Now I'm sure you die hard fps fans probably have a better average but it's a tough sell that your average player is hitting percents that are equal with a machine gun vs shotgun .

    I used scentrist vs sunflower solely due to the common comparisons and easy contrast. I don't really think nerfing scientist or buffing flowers is the solution to game balance. As many have stated there is a really close balance right now though it really requires a lot of thought strategy and teamwork on plants side to win on offense.
  • Anonymous's avatar
    Anonymous
    10 years ago
    Approved

    @Rhendyr wrote:

    I'm setting out to mathematically dispel some of the assumptions out there, so within the next few days I'll have a detailed sheet for all of the base classes damage. But right now, Rose, Sunflower, and Scientist all 3 do 40 DPS for body shots, while the Engineer is around 22-23 DPS with body shots and 32 DPS with head shots. 

    So far, it seems that the Dev's set out to balance the classes around 40 DPS, so that's what I'm guessing the rest to be at or near. Right now, there's a problem though with people thinking that big, single, yet slow shots deal more dmg than much faster, lower dmg shots, which over the course of the same amount of time it takes to fire a couple slow shots ends up dealing at or near the same damage. 

    Hopefully, math will win out over opinion, but, it will take a reasonable and rational mind to accept that over "feelings". 


    Dude don't waste your time making the spread sheet. There are a lot of factors to consider in the game than just DPS. I mean some have splash , others don't, like the case of sunflowers and scientists - up close no chance for sunflower, far away she can't hit every single shot, dps affected.

    Wouldn't you rather use that time to play the game instead?? 

  • Rhendyr's avatar
    Rhendyr
    10 years ago

    @Shogunbear wrote:
    Yes but the math argument is mute unless u have a way to gather average accuracy with close range powerful shotgun vs fast firing machine gun style weapons. I'm a pretty decent gamer and frequently control at least one boast but my accuracy with scientist is typically 50-75% or higher. My accuracy with a sunflower is typically 25-50%. Now I'm sure you die hard fps fans probably have a better average but it's a tough sell that your average player is hitting percents that are equal with a machine gun vs shotgun .

    I used scentrist vs sunflower solely due to the common comparisons and easy contrast. I don't really think nerfing scientist or buffing flowers is the solution to game balance. As many have stated there is a really close balance right now though it really requires a lot of thought strategy and teamwork on plants side to win on offense.

    I wouldn't say it's a moot point, it's a very solid point that shows that numbers-wise, they are fairly balanced. Yes, it's easier to hit with a Scientist, but if they miss, it hurts them more than if the Sunflower misses a few shots. A miss for a Scientist is 30+ dmg, 1-2-3 misses for a Sunflower is 9-18-27 dmg. Accuracy is hard to quantify, and once you get into that realm, you start talking about player skill. If you have to start using player skill as an argument on why one class may be better than the other, then chances are those two classes are balanced to the point that any more "fiddling" will ruin the current balance and actually make the imbalanced. 

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