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Re: Re evaluating the pea cannon summonable

@Iron_Guard8 Bfn ruins so many of the pots and bots its insane. Scaredy shroom and hidey's damage resistance hardly works where before they could tank an entire clip from supremo up close, Lightning reed lost their close range aoe defense, breaker bot only counters one enemy in the whole game and they nerfed his damage for some reason, Bonk choy and boxer bot have no redeeming quality whatsoever, and the others got straight up wiped from the series.

Gw1 had some really strange positioning mainly in cactus canyon and such (I did like some of the rooftop positions in maps but we needed more than just one of them). gw1 pots were weird. Some had wack balancing like Scaredy, snapdragon, and Bonk choy being armor busters for some reason.

Some pots like bamboo shoot and choy were a bit too good (ice shroom and goop shroom were also stupidly effective against bosses for some reason) while ones like laser bean and repeater were painfully average in gw1 and struggled to find a set purpose.

Ive been thinking of a ranking list that includes every era of pot and bots.

Gw2 nerfed some unfairly but it balanced them as counterparts to the bots pretty well.

Tv head and wildflower aren't the only issue as you state as the other offensive spawnables focus ranged attacks way too much and their basically aimbots. Seriously why do browncoats no longer focus a pot that's directly attacking them?

I have some more stiff to bring up soon as I reinstalled bfn after over a year to just make sure im getting information straight.
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