Re: Some interesting thoughts here
@Iron_Guard8Someone actually suggested Bfn to him on his fortnite save the world video and he responded saying that it sounded interesting.
I don't think highly competitive modes really work in pvz shooters do to the casual everyman demographic it caters to and it relies too much on spamming the power classes like branium, station, and citron. Tf2 ranked and overwatch suffer this as its devolves into the meta. In tf2 the 6v6 mode devolves into 2 scouts, 2 soldiers, 1 demo, 1 medic and if your not running this your too ineffective as all the other classes either are too weak or focus too much on defense which stalemates the game. This is why 9v9 highlander which utilizes one of all classes is more fun to play.
Battle arena was also the only place to earn rainbow stars and many calculations brought up that you would have to win 75 times to get 500 stars which is just miserable due to how janky and unbalanced Bfn is and it doesn't even give you enough for a costume. It also only has 2 maps which are highly repetitive. Soil survivors on the otherhand was a regular map mode and forced players to not camp the entire match; rainbow stars were also earned even when losing.
Peel shield in gw2 had limited health and there were plenty of counters yet in Bfn fighting a shield is like punching a brick wall rapidly with your bare fists. Combine the fact that Citron gains ammo from his shield, regens, has easy almost instant 75 damage ability, no weakness at range, and a stun and you have one of the most overpowered 1v1 characters in the entire game.
Bfn healing is a trainwreck. The healers got screwed hard from generalists into being forced into pure healing but at the same moment scientist's manuverability is even better than his gw counterpart who was designed as an assault on purpose. The removal of variantal effects and slow regen was a major negative against the importance of healing so they had to buff the rate and add overheal which ruins the ttk as certain characters can just be outhealed.
The variantal system helped gw stand out while still showing its tf2 inspirational roots. Than they tossed that in the trash.
Its impressive how gw1 is almost a decade old on ps3 yet still has more active players than Bfn.
A what happened/death of a game on Bfn would be so fitting as what little I can find on the game before it came out is well... Not good, it was honestly a trainwreck from start to finish and I wonder how much faster would have died if it didn't have the pvz name (not just in players as literally no one outside the gw fandoms even know this game exists, atleast people knew gw existed as that wierd shooter spinoff they did).
Bfn really deserves one of these: the downgraded animation's and visual, worse AI, inferior lighting despite being on the same engine, the bugs, glitches, balancing, economy, and characters. Ugh its all such a mess.
Bfn is the epitome of that it takes years to build an empire but only a day for it to fall.
Milk man steve also said he was gonna due a review on Bfn that would be quite lengthy.