Re: Supports should receive a better change/balance update/buff/nerfs.
Thank you for attention to detail and suggestions. As far as Rose goes I don’t mind your damage suggestions. There not as tough to deal with now so that doesn’t bother me either way.
Time snare should not last long, nor should any stun. As a stun for a support character it should be for her team. Most other plants have a stronger single shot or faster ROF. They can do quite a bit of damage in two seconds. A longer period would just benefit a rose in a 1v1 situation and be op for the teammates. Now this just my opinion. And I also hate roses purely for the history from the start of the game.
Goatify should be hard to use from range unless your elevated. I can’t tell you how many times I’ve missed a vanquish because my opponent gets goatified out of no where when I clearly didn’t need the help. Now they have 2 seconds of invincibility and a chance to hide.
The heal beam issues you mention are frustrating. Especially when it cuts line of fire off and tries to reload or just doesn’t shoot at all. This could certainly use some attention.
Engineers are my main. I love’m. I think theyre fine where they are except for a couple. AC parry... just make it so his shots don’t blind you so you can’t even see what your shooting at. He needs a little mid range love and the blinding shots are costly. Clean’m up so there not so messy.
Mechanic is a bit strong. If there’s a character I abuse, it’s him.
Roadie Z you are either a terror with him or just an easy kill for your opponent. I seem to be the ladder because I can’t figure out the cadence to his shot. His design though is one of favorites.
Keep your suggestions coming and thank you.