@AWMaxSterling I agree with a lot of your points - the challenges undoubtedly cause lots of problems & yes, there will always be a number of players who constantly switch purely so they can stomp, sadly, rather than focus on team-play & objectives.
* The rest of this is for everyone, not aimed at anyone in particular:
Would disabling team-switch (just for a short time, maybe a few days) allow PopCap to collect better data on WHY most people switch, so they can see where the biggest issues are?
My personal wishes for things that might reduce team-swapping / stacking would include :
Challenges:
•Make all achievable in PvE as well as PvP.
•Randomise the character ones - just having everyone focus on the same few characters each month is also causing gameplay issues
•Have fewer based on vanquishes (GW2 challenges included things like contribute to capturing an objective)
XP / Stats:
•Make xp for revives equal to that of a vanquish, it's harder to do for a start & would also help TV as well as TT
•Increase xp for support & objectives generally
•Add heals to personal stats - WHY isn't this there atm?
•Remove the K/O ratio in objective-based games (I'd happily see the back of Vanquish Master as well, but don't envisage anyone going along with me! 😂)
Drop-outs:
Needs to be a way of evening up teams if people drop out mid-match - whether this is introducing AIs to plug the gaps until new players come in or something else
Matchmaking:
Teams do really need to have an even distribution of experience to try & avoid steam-rolling - we know they're working on this, so fingers crossed!!!!