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Anonymous's avatar
Anonymous
10 years ago

Re: Why Are My Bean Bombs Not Killing People?

Bean Bombs do less damage now because in the first game they basically instant kill nearly any zombie that was in the blast radius (even on multiplayer) and gave the plants a slight advantage in taking out groups of zombies. Now its made so if a zombie player gets hit by it they can actually survive with some health. The sombrero bean bomb can be used for getting kills at the risk of it going off too late to hit anything. (Plus you expect to get a kill by a single attack on something that can have 200 health? I mean come on even you know thats not gonna happen)

5 Replies

  • I seen the bean bomb glitch. When i use it it teleports and sometimes disappears. But I think the reason they survived is because it take 150.

  • Well then, it's not exactly fair, because I was hit with a rocket and instantly killed. That was the answer to the bean bombs in GW1, so if they've toned down the damage factor of the beans, they should do it for the rpgs too.

    And even the standard bean gave you at least some amount of time to get away. It never felt unfair in GW1, even playing as a zombie. But to make them this weak....what's the point????

  • Anonymous's avatar
    Anonymous
    10 years ago
    The difference between the Bean bomb and the rocket in the first game was the rocket would almost always kill a plant if the rocket hit directly, the bean bomb would kill almost any zombie in the radius of the blast no matter where where you stood. The reason it was toned down because a peashooter could clear a area of zombie players who are capturing a garden in G&G with a single bomb while the foot solider's rocket would kill a single plant on a direct hit and splash damage nearby plants for a ok amount. Plus if you add in peashooters hyper and small body it would be almost impossible to stop them from setting off a bean bomb and shooting a few zombies before they go down. Plus with 4-5 peashooters who can clear a area with single attack on the plant side it would make it a very annoying process if the bean bomb still did its damage from gw1.
  • Even if they don't allow for a large blast radius on the beans anymore, they need to readjust the damage they do. When you get a bean next to a spinning Brainz and only see 4hit points come off you're asking yourself, "why do we even have these beans?"

    As I said, even while playing as a zombie in GW1 when I saw a bean get dropped nearby, I knew instantly if I had time to get clear and remain in the fight, or if it was going to take me out, in which case I just said; "welp, I'm dead" but never did I feel that's not fair. I don't think anyone else did either, otherwise people would have made them change it.

    There are a LOT of powerful characters to keep peas in check, even more so now with these new characters, so weakening peas like this was completely unnecessary. And negates much of why a pea is important, for the fact you can help clear out bases, even if the zombies all scattered out of the base to avoid dying it helps somewhat, but with the beans this weak, the zombies can literally just continue to stand their ground knowing that unless the bean lands right on top of them, they might feel a bit of sting, but otherwise be just fine.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @xGolden_Warfarex wrote:
    Bean Bombs do less damage now because in the first game they basically instant kill nearly any zombie that was in the blast radius (even on multiplayer) and gave the plants a slight advantage in taking out groups of zombies. Now its made so if a zombie player gets hit by it they can actually survive with some health. The sombrero bean bomb can be used for getting kills at the risk of it going off too late to hit anything. (Plus you expect to get a kill by a single attack on something that can have 200 health? I mean come on even you know thats not gonna happen)

    Wrong, in GW1 the max damage for a chili bean was 175 and is easily avoidable. The chili bean is also very slow when it rolls and at times it can be unpredictable where it will land and detonate. I've had instances where the chili bean shot off at maximum speed but slowed down as soon as it hit the ground and got stuck. If anything it needs a boost on speed and a slightly faster detonation rate. I'm comparing this to the kick and forget attack of the Allstar. The imp has the power to literally get a plant stuck in it's path where the chili bean can be kicked around by the zombies.

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