Re: Would a Friendly Radar Be a Good Idea?
@GammaX6 I think it's a clever idea if you're in a highly skilled lobby, with players you know you can rely on to use their characters strategically for the team, but I'm not sure about it as standard, sorry!
As you say, players often have their own agenda & you can't sadly assume that all sunflowers will heal, or all citrons to act protectively of team-mates etc if you go to them. Some players struggle with understanding the role of the character or game strategy anyway.
And as someone who has played heals for years, I sometimes find players so demanding that I turn off game chat - I'm constantly running around healing & reviving, yet will STILL have people shooting me for attention, screaming "I need heals" when they've got their health at 90%, "Res me!" when their body is surrounded by mechs or yelling that I should be sticking by one player's side because they're "better than the rest of the team" 😖 So being even more clearly highlighted could simply increase pressure, particularly on less skilled players.
Or you could find even more people not going for the objective because they can see that there's no back-up, instead of taking a chance when it's the only option time-wise.
As I said it could be a good feature, but I think it would have to be optional & ideally you only highlight players you know will play in the skilled way you'd want/expect them to, or perhaps have a system where you choose if you're happy to be highlighted 😊
As you say, players often have their own agenda & you can't sadly assume that all sunflowers will heal, or all citrons to act protectively of team-mates etc if you go to them. Some players struggle with understanding the role of the character or game strategy anyway.
And as someone who has played heals for years, I sometimes find players so demanding that I turn off game chat - I'm constantly running around healing & reviving, yet will STILL have people shooting me for attention, screaming "I need heals" when they've got their health at 90%, "Res me!" when their body is surrounded by mechs or yelling that I should be sticking by one player's side because they're "better than the rest of the team" 😖 So being even more clearly highlighted could simply increase pressure, particularly on less skilled players.
Or you could find even more people not going for the objective because they can see that there's no back-up, instead of taking a chance when it's the only option time-wise.
As I said it could be a good feature, but I think it would have to be optional & ideally you only highlight players you know will play in the skilled way you'd want/expect them to, or perhaps have a system where you choose if you're happy to be highlighted 😊