EA_Elryn
EA Staff
5 years agoSeptember (Final) Update & Balance Notes
Here are the full patch notes for the end of September update.
Balance changes are in the thread.
General
- Swarm characters (Wildflower and TV Head) will become available for purchase from Rux and can now be used in all game modes.
- Wildflower and TV Head have gained a melee attack.
- Added a new icon for vanquish feeds.
- Text to speech button will be changed to Hold instead of Press.
- Battle Arena is now available as one of many weekly events, it is no longer a default option within the Multiplayer Terminal.
- The Time Warp crazy option is being removed from Private Play.
- Modified bot AI field of vision and accuracy so that they behave more like an average player.
Gameplay
- Character upgrades have undergone a major balance pass.
- Added a new VFX to each character when an upgrade triggers.
- Added in a multiple vanquish XP event.
- Improved directional damage indicators.
- Improved aim assist camera blending, targeting shape distance scaling, and increased camera assistance for player and enemy movement.
- Improved hit box collision to help balance size differences between Plants and Zombies
Bug Fixes
- Fixed issue that caused players to get stuck waiting for the game to start
- Fixed issue that allowed Chomper to attack faster
- Fixed players getting into enemy spawn zones in Giddy Park
- Private Play will be accessible to console players without requiring PS+ or Xbox Gold
- Fixed Levelling Up upgrade not working
Balance Changes
General
- Added a new VFX to each character when an upgrade triggers
- Improved Directional Damage Indicators
- Improvements to Aim Assist including improved camera blending, targeting shape distance scaling, and increased camera assistance for player and enemy movement
- Hitbox Collision improvements to help balance size differences between Plants and Zombies
- Size increases to Foot Soldier, Action Hero, Electric Slide, Scientist, Captain Deadbeard, Goat, and all Brown Coat Zombies
- Size decrease to Kernel Corn
- Vanquish Streak XP event grants 500 XP for every 5 vanquishes against players
- Added in a Multi Vanquish XP event
- Decreased multikill window from 2->1 seconds
- New “Jinx Vanquish” XP event for vanquishing a Jinxed enemy
- Assist XP event triggers for any amount of damage dealt
- Change logic of oak log roll XP event to not use multi-vanquish time
- Heal Flower pot drops sun drops at a faster rate to match the heal rate of Dr. Heals.
- Heal Zombie heals slower to match the heal rate of Heal Weed.
Common Upgrades
- Upgrade Rough Patch
- Increased maximum overhealth granted from 1.3->1.47x
- Upgrade Critical Blow
- Increased refresh speed multiplier from 2->2.75x
- Increased refresh multiplier duration from 1->2 seconds
- Upgrade Refreshing Revive
- Increased refresh speed multiplier from 1.5->5x
Attack Upgrades
- Upgrade Low Life
- Increased equip cost from 1->2
- Now heals over time for 3 seconds instead of granting a chunk of health
- Increased health threshold that is considered “low health” from 14%->20%
- Upgrade Ready Up
- Decreased equip cost from 3->2
- Transition out of sprinting multiplier increased from 4->6.67x
- Upgrade Vampiric
- No longer triggers on Minion or Pot/Bot vanquishes
- Now heals over time for 3 seconds instead of granting a chunk of health
- Now gives overhealth
- Upgrade Fearless
- Now gives overhealth
- Number of nearby enemies required to start healing decreased from 2->1
- Healing now scales up based on number of enemies that are close to a max of 4
- Upgrade Combo
- Increased equip cost from 1->2
- Increased refresh speed multiplier from 2.5->5x
Defend Upgrades
- Upgrade Best Defense
- Increased equip cost from 2->3
- Increased armor duration from 5 seconds to 10 seconds. Achieving another critical vanquish restarts this duration
- Armor value is now shown on health bar
- Armor value now stacks up to 3 times (10%, 19%, 27%)
- Upgrade Adrenaline Rush
- Decreased equip cost from 4->3
- No longer triggers when vanquishing Minions or Bots/Pots
- Decreased multiplier from 1.55->1.4x increased move speed
Support Upgrades
- Upgrade Revive Reward
- Also gain 10% armor while reviving
- Upgrade Hard Target
- Decreased speed multiplier 1.25->1.15x
- Upgrade Rollout
- Always have max health when revived
- Increased duration from 6->7 seconds
- Upgrade Combat Aura
- Decreased equip cost from 4->3
- Damage multiplier increased from 1.2->1.25x
- Increased duration from 7->15 seconds
- Increased vanquish streak requirement from 3->5 vanquishes