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Anonymous's avatar
Anonymous
9 years ago
Approved

Suggestions on how I would Improve plants team and Fix Zombies Team and Maps

Alright, So as of now, zombies obviously dominate now, and plants are hard to win with. These are my suggestions on how to fix them

Plants:

Citron: Just Slightly Improve armor on peel shield or bring shield health to 100, Slightly increase electro citron uncharged shot damage, other than these, okay as is

Rose: Return her to her beta form,but  let rose keep her 100 health. Rose's damage should drop off at long range to extremely long range but at its best at mid range. Have arcane enigma startup speed increased

Corn: Bring BBQ Corn ammo to 25, make it so the trajectory of shuck shot goes at a straight angle like ZPG instead of at a random trajectory. other then that, He's okay as is

Pea: Change commando Pea's reticle to foot soldiers' reticle, Other than that, okay as is

Chomper: Increase range of yeti chomper projectiles and give yeti chomper an engineer aim reticle. Also give spikeweed the ability to destroy shields again and fix burrow camera glitch. other than these, okay as is. Fast paced gameplay just makes him seem weaker. 

Sunflower: They could improve sunflower in general by improving heal rate since plants in general have huge critical hit spots. Increase rate of fire slightly for Alien Flower

Cactus: Improve strength of tallnut and Iron Maiden, Improve health of  Garlic drone, Increase the speed it takes to zoom. Give her an offensive ability to improve usefulness in herbal assault

Zombies:

Imp: Bring health back to 50. Have impkata be a vertically challenged ability, Decrease lil' drake ammo to 25

Superbrainz: Increase how fast his beam overheats for all variants (Except maybe toxic brainz) , Decrease the strength of vacuum effect in turbo twister or let him take more damage in turbo twister. Decrease electro brainz arc damage

Deadbeard: Decrease health for parrot pal, make it so once the eggsplosions land, there's a delay before it explodes. Decrease ammo and splash damage for Sharkbite's Shark laser, 

Foot soldier: Increase the kick in weapon slightly for camo ranger, Other than that, okay as is 

Engineer: Increase amount of hits needed to freeze for AC Perry, Other than that, okay as is

Scientist: Decrease length or width of range in zoologist weapon or Decrease rate of fire, Change Astronaut's reticle to fit his more long ranged capacity

All-Star: Decrease health of Tennis star to 175. Improve tackle Dummy Strength

For the party variants in general make it so the party variants can obtain party mode easier by just getting hits on the opponent, similar to toxic brainz

For the map design, I think they should take out some certain parts of the maps that were made for detail as they provide cover for scientists , for example, the 2 pillars in front of the spawn area in the 1st garden of seeds of time. those hockey star target goals in the 3rd garden of great white north, and the frozen arctic trooper blocks in the first garden of great white north. The out of bounds zone could be pushed a little forward also in the zomburbia map. Make it so the zombies cannot go past the wall in zomburbia.

Now to mention @Popcap_JaGo so they can see this and send this to the devs

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