Supports should receive a better change/balance update/buff/nerfs.
Oh, boy. I need to speak about this cause no one seems to care. Supports in this game are just broken, strong on the wrong side and weak on the other. First of course is Rose: me as a Rose main (there goes my tag) need to say that Roses are not doing her job properly, yes, she is a disrupter but she does a lot of DPS. It's amazing, annoying and powerful how she can turns Big Bolt Blasters, Barrels, Cannons and almost everything in the game except mechs and bosses into a goat, a perfect time snare to initiate a fight, helping a Peashooter land his Chili Bean Bomb right in the middle of the point and running away with Arcane Enigma or finishing the kill.
Roses need a better change along her kit: Time Snare: powerful but too short; reverting Time Snare duration to 2,5 back could be a good idea but increasing its cooldown to 30. Goatify: now it's very difficult to goatify anything at mid-long range: Increasing the projectile speed could help disrupting big bolt blaster better, now, if its aiming and shooting at you by the time the goatify reaches its target this already killed you. (and maybe increasing its cast time but im not sure about this tho). Arcane Enigma it's just fine, good damage, duration and cooldown, the only thing about this is its cast time, it's okay, she's entering a full invulnerable state but with a looong hitbox and a large cast time. Changing its animation back can help by visually disorientating your predator.
Now, Roses damage and ammo: Rose: reduce damage to 8,5 and ammo to 18. Druid Rose: reduce damage from 5 to 4,5. Fire Rose: level 3 charged attack reduce damage to 30, level 2 to 10, basic 4,5. Frost Rose same as Fire Rose. Party Rose she's amazing most balanced rose she could use a few tweaks. Nec'Rose OH BOOY! This girl has been OP since Front-line Fighters update: reduce her damage to 5 again and decrease jinx damage increasing.
Sunflowers were given an unnecessary health buff and damage buff not at all focusing on their problem: HEALING! Revert health buff and maybe for specific sunflowers damage buff and increase healing beam heals to 3.
Scientists: what can i say? The only thing i see wrong about these guys is that reload is interrupted by using abilities. I don't think they need any buffs or nerfs, just let them reload while casting healing beam or healing station and reload.
Engineer: mmh, im not entirely sure how these guys can be balanced since i don't play this class to much so im open to suggestions.
Just to make things clear im not saying i have the absolute truth, there are a lot of perspectives so i'd love your feedback. Thanks for reading♥