I always like these types of topics.
My favourite class is Megagrow, and that's why, i like all the heroes that use this faction, and my favorite hero is Knuckle Grass.
I feel like he has the best powers: Do 2 damage on the ground count 6 damage in total, and if you use it with a lot of intelligence and caution, it will help you a lot.
Time to shine: bonus attack: Captain Combustible also have this supertrick (with +4 of strength). How many times this extra attack can help you is impressive, of course, you have to save it for the best time, it's like the Valkyrie case, a lot of strength plus bonus attack, but in megagrow, you know you have a lot of plants who increase their strength, so you have a very bunch of opportunities to do this bonus attacks effectively.
Root wall: Protect a plant this turn, is also a great superpower, and the holoflora it gives you an air of new cards, I honestly feel very good with Grass Knuckles.
There are certain superpowers that really seem a bit silly to me, I understand that they have to be combined, but if you notice, Holoflora is useful for any deck that you design, and much more if your deck has dino roar, Bonus attacks and Root wall too, It helps you in all decks.
BUT, More Spore of Solar Flare and Night Cap, i mean, I really hate these two fools (those mushrooms), if you make a deck with berries, those mushrooms just annoy...
Bounce a random zombie/plant, we all know how controversial is this supertrick, unless there is only one zombie that costs 9 brains.
the truth is, these powers are separate, in the case of Night Cap, ''More Spore'' It is useful if you have a pack of mushrooms or you have AstroShroom deck, but if you do a deck like this, ''bounce a zombie'', lose power, because bounce zombie is better combine with Jelly Bean,
That separation is what I don't like!
so as I say, I like the integrity of the powers of Knuckles Grass.
The truth with mega grow I've got used to it a lot, and I always know what to do.
There are many cards that I like (the problem is that I like them so much that just having 40 is frustrating).
Black Eyed Pea (I always put it, it is too useful, it restrains the tricks enough, similar to Fraidy Cat).
Pea Pod, Bonk Choy, Sweet Potato, Fire Peashooter , Grow Shroom, Umbrella Leaf, talking about basic.
Potted Powerhouse, just seems to get along with everyone in the deck, especially Clique peas, double mint.
Also you can make a deck with Dino roar, or bonus attacks with repeated Moss, really fun, also you have Onion Rings, or a deck with Peas, Captain Cucumber, one of the best legendaries ( I'll play with him again to see the new legendaries that the next set brings).
I used Guardian Class to play with Starch Lord (he gives more buff to Potted Powerhouse with all roots he conjure). And heals with
Poppin Poppies.
Inconveniences:
Grass Knuckles it's a bit lacking in tricks, deadly faction is the weakness, because the moment you manage to make a plant grow a lot, zombie with deadly destroys easily, and the removers we have are only Grave Buster, Shamrocket (the one that is really worth) , Wall Nut bowling ( too expensive) , Doom Shroom ( It is not funny to destroy your big plants) , and that's all because megagrow has no removers, so Grass Knuckle has to win the game fast, so those big guys are a problem, those gargantuan with a lot of health and attack. but despite this great flaw, it's too cool and fun to play with Knuckles.
Captain Combustible is another tough, because you have megagrow plants that i love and are really great those big plants, but you have the removals! of kabloom class, so is a great combination, but hey I'll talk about him with more patience another day xD I have written too much.