9 years ago
This Yeti Boss Hunt
This totally sucks, it's not fun and impossible to win so far. WORST ONE YET grrrrrrrrrrrrrrrr can't even beat it, come on, make it at least accomplishable
This totally sucks, it's not fun and impossible to win so far. WORST ONE YET grrrrrrrrrrrrrrrr can't even beat it, come on, make it at least accomplishable
@pandareno1999 wrote:
I have the notion that fully upgraded alien flower will be extremely effective in this boss hunt. I didn't try her yet because I only played one match which already had two sunflowers. After seeing a brief video, I can say the spore cloud damage is insane once the buff is on.
@missitalia21 I and one or more of my team might be able to join you tonight, we play around, let's say, from 9 PST. micushing PS4.
Thank you for the invite, i manage to do it with other people . It's difficult to play when you don't have the same time zone as your friends >_<
I'll add you though, so maybe we can help eachothers for the next bosshunt 🙂
This boss hunt is already on par with the Spooky Squash boss hunt in terms of difficulty and frustration. Here's why:
1. The people that do boss hunts don't know what to do for every phase in the session
2. Ice elemental zombies freezing you in place far too quickly
3. Random people choosing characters other than the all-important sunflowers
4. The time allowed to destroy every popsicle is too short
5. The smaller bosses (Disco Zombie and Yeti) are either too painful or too shifty to get a good shot
6. The King's fool appears way too late
7. The radius of the 50x more damage is too small
8. The rest of the boss hunt being impossible to beat
And 9. There's no mid-session hints for people to understand or follow
Lack of mid-session info, an underexperienced plant team and everything else above just adds to the frustration.
I really insist the dev team stop making all these boss hunts ridiculously impossible-to-beat; this level of impossible-ness is really making me ludicrously cranky. And when I say ludicrously cranky, I really mean:
"LUDICROUSLY CRANKY"
Here are a couple more things to add on to why this event is as challenging as it is.
1. Yeti Imps are the tankiest Imps that the PvZ series has ever borne witness to. They have practically as much health as a Conehead, and when their hitbox is as small as it is, that's an issue. No NPC enemy Imp has any right being that tanky, especially with how much of a hassle a whole group can be ganging up on you.
2. Problems with player base as well. You have too many people not knowing what to do, going off Lone Wolfing, or just generally being unhelpful.
3. Frequency of spawns and attacks. Too often do I see Disco Zombies on their Twister attack on top of a teammate's corpse or right as someone is trying to get by to get the ice cream targets. Same thing with Yeti Imps ganging up on you and Arctic Troopers with aimbot aim.
4. People thinking that the center trench is the best place to hold out when you're getting shot down the second you come back up from a revive down there.
Tips:
That’s it for now, typing fingers getting tired. Good luck!
I'm that clown who said that the corns on my team shredded the Yeti King. I never said you should engage him. The corns we had were higher level and probably using damage upgrades.
Sorry, it wasn't so much of the 'engagement' part...so I wasn't calling you a clown for that. But how could two corns, even with character damage upgrades, delivery substantial damage to the Yeti King without beforehand obtaining the slurpee (aka, the games damage boost)? I could've read it wrong so my apologizes but my first two runs I used BBQ with character damage upgrade and me and another citron attacked the Yeti (without slurpee/game damage boost) several times and we didn't make a mark on him. Point is you need the games damage boost as well as the character damage upgrade, if there are techniques for the corns to deliver substantial damage without the slurpee then I am all ears...I want to use this in the regular game.
This is by and far the absolute worst boss hunt designed and honestly, it's pretty crappy game design. Don't give people a chance to learn the ropes, get thrown in with too many inexperienced players. There's to much to do, too little to help, and you get lucky if you get a team that knows what they're doing. None of the past Boss Hunts were this aggravating because eventually people picked up what to do, even on Spooky Squash. This is just inflated difficulty with all the Ice variants running around, Yeti Imps that are WAY TOO TANKY FOR IMPS, and overall just nothing to help there. Not even your little tutorial video helped, Popcap. There are still too many people who don't know how to do this game. I literally ended up buying the last 10 Rainbow Stars I needed for the 50 star chest because I'm not doing this * show again. Way to take my favorite Community Portal game mode and turn it into an embarrassing display of uselessness.
To be honest, I don't think PopCap even really cares anymore. They aren't concerned with decent game design, they just want to make a quick buck. Sure, let's throw out an inflated difficulty boss hunt and bring a decent game mode to an even lower state than it already is.
Adding a cactus to your team can help a lot with this boss hunt with her iron maiden or tall nuts.
You and your team avoid a lot of dmg when you have iron maiden set up around a perimeter. Get on the bridge and just set them up at the end of each side constantly. Setup NUGGET mines behind them .
Don't give up!