Upgrades Discussion: Legendary Upgrades!
So I am continuing my discussion on upgrades now that I released my guide! I am actually going to start with Legendary Upgrades and will start this discussion by stating that I will be directly copying my descriptions from my previous character and upgrade guides that I have created in terms of the upgrade descriptions, however I will provide some feedback on what I think on each upgrade, which will be new. As always, feel free to post your thoughts on the appropriate upgrades!
Anyway, I will be starting with Legendary Upgrades!
Shogun-Guard
Shogun-Guard is a Legendary Upgrade for Kernel Corn that costs 5 upgrade points to equip. When equipped, it gives Kernel Corn a different primary weapon, which uses dual firing assault cobs. He deals more damage for each shot, however he shoots more slowly. He gains a personal shield as well, which is automatically activated by aiming. Kernel Corn has approximately the same amount of DPS when using this upgrade compared to his primary without, however Kernel Corn is generally suited to longer ranges, as opposed to closer ranges, when using this ability. His shield does not count as an ability and can be used at any time, and you can shoot with your primary weapon, reload, activate Butter Beacon or activate Shuck Shot while the shield is deployed without cancelling it, although the shield has only 75 health, only covers the top half of Kernel Corn and you move slower while the shield is in use. Using Husk Hop will cancel the shield until it resolves, so use it when you do not need your shield. For best results, only mainly use the shield when you need it and use the terrain or environment so that the bottom half of Kernel Corn is covered.
Thorn Apart
Thorn Apart is a Legendary Upgrade for Rose that costs 5 upgrade points to equip. When equipped, it gives Rose chargeable orbs as a secondary weapon, which can be used at any time. The orbs are charged by using each of your abilites supportively, and by successfully reviving allies. The orbs will vanish and will need to recharge again if you are vanquished, however if you are revived, you will keep the orbs, so it could be worth waiting for a revive if you have charged up orbs. You release the orbs by pressing the trigger that you would normally use to aim, and you are unable to aim if you use this Legendary Upgrade. You can charge up to 5 orbs at a time, and the orbs will home in on a nearby enemy when you activate it. The orbs deal 20 damage each to enemies and you can deal up to 100 damage this way to an enemy, unless they are Jinxed, in which case they will take more damage from each orb. Enemies will not always be hit by all of the orbs. You can release your orbs at any time, even if your abilities are negated, so you can charge up orbs and then use them even while your abilities are negated.
Steam Blaster
Steam Blaster is a Legendary Upgrade for Scientist that costs 5 points to equip. When equipped, it gives Scientist a Steam Blaster as a primary weapon, instead of his regular Goo Blaster. The Steam Blaster deals continuous damage to any enemy that is caught in this lingering steam while they are inside the steam. The Steam Blaster has a low rate of fire, is limited to close range and only has 4 maximum ammo (not 10), however it is great against enemy groups as you can deal plenty of damage to enemies with each shot and does not use an ability to do so. As you have good mobility, you can use this to approach groups of enemies and use your Steam Blaster on them. This weapon works best in situations where you will come across grouped enemies often, such as when you are in objectives or in tight spaces. If you want to make the most out of this upgrade, you want to play somewhat more offensively than you may be used to, otherwise you will not receive full benefits from this upgrade, although this weapon is a good way to deal with enemies that get up close and personal with you.
Brainium Basher 9001
Brainium Basher 9001 is a Legendary Upgrade for Super Brainz that costs 5 points to equip. When equipped, it gives Super Brainz some changed primary weapons which are different to his regular weapons. The Brainium Basher 9001 gives Super Brainz a dash attack that can be charged up. It will deal about 50-125 damage, depending on the charge, and you will gain more distance if you charge the weapon further. You gain an uppercut weapon as well, which launches enemies caught by it into the air and deals 40 damage. You and affected enemies will be vulnerable to enemy attacks for a short time when you use this, although the extra damage could be useful. There is a small cooldown between both of your attacks, so you can alternate between your attacks as you are waiting. This upgrade gives Super Brainz lots of mobility, however you lose all of your regular weapons, including your shield, so you want to play more offensively to get the most from this upgrade and you will lose defensive capabilities if you use this upgrade.
THOUGHTS
Shogun-Guard: My favourite Legendary Upgrade. It makes Kernel Corn more defensive and his shield is greatly versatile, and it is my favourite shield. Due to the slower fire rate and the fact that it is more effective to attack from long range, especially when you are aiming and have your shield active, it has good accuracy, and I find it quite easy to earn vanquished due to being accurate with it.
Thorn Apart: Awesome Legendary Upgrade. It gives Rose a secondary weapon that can easily be charged, and a way to deal with enemies that get up close and personal with you, or even a simple way of dealing additional damage for you and your team. The homing capabilities of your secondary weapon is great and can be used to track down enemies that have high mobility or that are trying to escape.
Steam Blaster: Useful Legendary Upgrade. The changed weapon is useful for dealing with enemy groups, which is something Scientist is not normally great at. The close range can make it more difficult to use effectively, although this upgrade suits Scientists that are offensive really well. If enemies decide to get up close and personal with you, use the Steam Blaster to defend yourself well.
Brainium Basher 9001: Cool Legendary Upgrade. Needs a nerf though. The changed weapon allows you to charge up and deal lots of damage to enemies, or vanquish them instantly if the enemy has low maximum or current health. The uppercut and charge combo can be used to deal even more damage to enemies that you have already weakened. The upgrade gives you amazing mobility as well.
Good stuff!