What characters do you think need a buff?
I'm going to name the one I feel needs the most help; Chomper.
Now I really like how Chomper feels in BfN. He's no longer essentially an assassin and for many players (on purpose or on accident) the term 'suicide chomper' exists for a reason. Nothing was more aggravating than trying to bite a zombie and they turn a fraction of a degree and suddenly you're chomping them and stuck in that swallow animation. Goop in BfN is extremely useful as zombies caught in it take minor damage after the 34 initial tick, can't use abilities or sprint while in the cloud, and after leaving they can't regenerate as the small DoT ticks on and it can affect other nearby zombies as well. I also like that you can shoot now so zombies can't hide on roofs like foot soldiers did in GW1 all the time. GW2 had the chomp cannon which was a fun little trick, but it replaced goop so wasn't always available.
That being said, I feel that he could use some oomph. The biggest issue Chomper has is Spikeweed. It's nice you can launch it so you aren't so predictable and I'm glad you can't abuse it like in GW2 where it instantly armed so you could immediately chomp someone, it has to arm like it did in GW1. But it's not very useful in BfN. I would do the following to make spikeweed more useful:
- Make it more accurate. It can be hard to place it very precisely and can end up in a poor position.
- Fix the bugs when it disappears into the floor. Some spots, like the 2 middle level areas in ooze-o-voir, the spikeweed just disappears into the floor, wasting the cooldown.
- Give it more health. It's too easy to eliminate spikeweed right now. It's health should be increased a fair amount as you can causally remove it with ease as a zombie.
- Give it more charges. 2 is insufficient, I would give it 3.
As for other possible buffs, perhaps faster in burrow, able to chomp those caught in spikeweed, or few other minor tweaks. Now that the Wizard has some counter play, Chomper is feeling less useful than before, and I feel Chomper already was under-performing. I've had some good matches with him on defense in TT and I love that I can't accidentally get stuck swallowing a zombie, and love the 50 XP for surviving the swallowing of a zombie, but at the very least, spikeweed needs a buff.