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Bergfels's avatar
Bergfels
New Veteran
1 day ago

[Service 2.0] Heavy Lag, HQ Stuttering and "Dancing Objects" - Tab S9 FE

Hi Everybody,

Device Information:

  •  Model: Samsung Galaxy Tab S9 FE (8 GB RAM)
  •  OS: Android 16 / One UI 8.0
  •  Kernel-Version: 5.15.180-android
  •  Processor: Exynos 1380

The Issue:

Since the Service 2.0 update, SimCity BuildIt has severe performance issues on my tablet:

  •  Building Lag: In the DC city, buildings "dance" around or react with a massive delay during placement.
  •  Global HQ & Trade Depot: While scrolling through the Global HQ or visiting other cities' Trade Depots, the game freezes for several seconds. This leads to accidental city visits or, even worse, accidental purchases of items because the UI lags right when I'm scrolling.
  •  Memory Management: Free RAM drops as low as 1.4 GB despite having 8 GB total. The game ran perfectly smooth before the update.

Has somebody else this problem?

4 Replies

  • I have the exact same device here and no issues that are anything like those that you mentioned with the game  🤔 

  • Bergfels's avatar
    Bergfels
    New Veteran
    8 hours ago

    Thanks for the tip! I actually keep an eye on that and perform a clean install regularly. Since this tablet is used exclusively for SimCity BuildIt, I have tons of free storage and no background clutter.

    However, the stuttering since the Service 2.0 update feels like a deep-rooted rendering and UI conflict rather than just a full cache issue. Even with a fresh setup on Android 16, the 'jumping' buildings and the input delays in the Global HQ persist. It seems like the new service logic is struggling with modern hardware optimization

  • How much memory is the game taking up on your device? The data files do tend to bloat pretty significantly; I usually clear mine down after every season or so.

  • Update:

    I want to emphasize that while Service 2.0 has been integrated, the core gameplay has sufered tremendously for the player community. New features are worthless if basic mechanics like scrolling through the HQ or placing buildings become a laggy mess. A "successful" update should never break the fundamental user experience, regardless of the device being used. The game needs to be playable and stable for everyone again.