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Walleyes65's avatar
Walleyes65
Seasoned Rookie
2 days ago

The Day Services 2.0 arrived.

Hi.

I would be interested to hear of other people’s feedback after their cities were ‘upgraded’ to Services 2.0.

Firstly, as a bit of background prior to services 2.0, I had about 4 million people in the main city, then about 2 to 2.5 million in each Sunny Isles, Green Valley, Limestone Cliffs and Frost Fjords. The Canyon is still locked.

Prior to services 2.0 the city had about 21 million in the bank and about 150,000 neo-sims. The city generates about 40,000 and 15,000 neo-sims per day.

The vast majority of all services were Omega based. Reason being, they give more bang for the tile space.

After services upgrade,  I am still trying to sort thing out, but I can’t as I have run out of money - both sim and neo-sim.

To run through, and maybe I have made a cluster ??.

After I got the notice of upgrade I have still not lost any population as yet. However, major rehash required in several places, as a small police, fire or health centre cannot be upgraded big enough to support the surrounding population in some areas.

Also, If you have overlapping services e.g two control net sites, when you upgrade one, the other gets overloaded and does balance back after the upgrade unless you move and unmove them afterwards. This also seems to happen for police stations. That was confusing at first.

After the initial upgrade, when things had ground to a halt on the iPad, I restarted the game. It proudly then announced I had been ‘compensated’ and yep, there were some fully upgraded omega power stations in my inventory. Also a nuclear one - not sure why, when I have never had a nuclear powerstation. There was also water towers, sewage and waste. Problem is, I don’t have many spare tiles left to deploy them. As part of the services 2.0 upgrade, all my existing power stations, sewage, waste and water were all reset to the lowest upgrade level. The only option was to delete some low upgrade level and replace them with non-Omega versions or the free upgraded ones. Problem was there was not enough fully upgrade ones to do a one for one swap. The cost of both Omega and non-Omega upgrades is very high at the upper upgrade levels. With, for example upper neo-sims upgrades being 15,000 neo sims.

So maybe there was a better way of dealing with Services 2.0 transition ?.

Can’t do much about it now, just interested to hear how other people fared.

PS.

24 hours after the upgrade, an email in the game just popped in explaining about services 2.0 … bless.

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