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BigBoxer27's avatar
BigBoxer27
Newcomer
4 months ago

Forgiving difficulties

I wish there was a more relevant difficulty modifier than "fall height 1-2". I recognize it may be harder to implement in a fully online live service game model, but I'm the type of simpleton who just wants to land a few massive jumps and multi-building lines, since there aren't any real long spots to go down like the observatory or super park. But with updates or whenever my friends and I find a new spot, we find landing big tricks either incredibly difficult or impossible within game parameters (auto-bail on a ramp if going too fast). While this does give that moment of "oh look, I finally hit it!",  more often than not we're spending half an hour faceplanting or hooking our wheels on the edge of a ramp until one person makes the jump and cant land it because we get a muscle memory lock to reset immediately. The new things hanging off the cranes look like they have some awesome potential but I spent 15 minutes trying to just land the first one (why does jumping off the ramp reduce velocity and height?) before accepting this stuff will be hard to enjoy with the current physics.

Also bring back Hall of Meat, taking the supermeds from Injustice to survive a 30-story fall is so less satisfying as turning into a halloween decoration.

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